Network Setup + Simple Lobby System View on Asset Store (opens in new tab)

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Latest version
1.1
Last updated
First released
Unity version
6000.3.8 or later
Package size
979 KB
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49
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Network Setup + Simple Lobby System

by Furkan Canturk (opens in new tab)

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Ready-to-use Multiplayer Lobby System built with Photon Fusion 2. Save weeks of setup time with a clean, customizable networking foundation. Set Max Player Size, Switch Sides, and more.

Price $19.99

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Price history

Last 6 months

USD
Price history for Network Setup + Simple Lobby System, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.1 released 14 Sep 2026 v1.1

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Network Setup + Simple Lobby System screenshot 1

Network Setup + Simple Lobby System screenshot 1

About this asset

Requires the free Photon Fusion 2 package from the Asset Store and a Photon

account. Import Fusion first.

A clean, ready-to-use Multiplayer Lobby System built with Photon Fusion 2 for Unity 6.

Stop spending weeks building multiplayer infrastructure. Drop this into your project and focus on your game!

WHAT'S INCLUDED

  • A Host/Client Mode Networking System made with Photon Fusion
  • Customizable lobby size (1-16 players)
  • Red vs Blue faction switching
  • Coop and PvP ready (1v1, 4v4, 8v8, adjust as you wish)
  • Synced player prefab with username display
  • Join code system for instant session sharing
  • Two demo scenes included
  • Full setup documentation

BEST FOR Developers building any multiplayer game requiring a PvP/Co-op-based and join code-based lobby structure.

From the publisher's Asset Store listing.

Technical details

Network Setup + Simple Lobby System 1.1
=======================================
IMPORTANT - READ FIRST:
- You need to Download Photon Fusion Package from Unity Asset Store Yourself. Expect Errors if you import my package before you import Photon's Own Package. The Errors should disappear once you import Photon Fusion's own Package.
- If you Do not have Demo Scenes in the Build Settings, it will not run unless you copy logic to your own scenes.
- You need to have a photon fusion account and created an app (explained below) on the website, then copy your app id to paste on Fusion Hub in Unity
- If you upgrade Photon Fusion from 2.0.x to 2.1, delete the loose .cs files left directly in Assets/Photon/Fusion/Runtime/Statistics/. Fusion 2.1 moved them into a Scripts/ subfolder and the importer does not remove the old copies.
REQUIREMENTS
- Unity 6000.3.8f1
- Photon Fusion 2.1.1
DEPENDENCIES
- Photon Fusion package (available on Unity Asset Store)
- Active Photon account with a Fusion App ID
SETUP (Skip to 4 if you have photon fusion setup already)
1. Create a Photon account at photonengine.com if you don't have one
2. Create a new app, select Multiplayer Game, SDK Version: Fusion 2
3. Download Photon Fusion 2 from the Unity Asset Store
4. Copy your App ID from the Photon Dashboard
5. Import the package into your Unity project Assets folder
6. Paste your App ID into the Fusion settings inside Unity
7. Add both demo scenes to Build Settings, MainMenu first (File > Build Settings > Add Open Scenes)
8. Press Play on the MainMenu scene to test
SCENES INCLUDED:
1. MainMenu
2. Gameplay
KNOWN LIMITATIONS
- Requires active internet connection
- The game starts only when the lobby is exactly full.
- Tested on Unity 6000.3.8f1 only
- Player Connection is Done Via a Generated Join Code
- Player Prefab is for Demo. Movement and Mechanics not Included except Player Username and Player Object Syncing
- If you are using Unity 3D, you may need to add your NetworkAnimator, NetworkRigidbody, etc. and replace the placeholder sprite with your models.
FEATURES
- Customizable lobby player size (1-16 players)
- Faction system, players switch between Red and Blue teams (faction names are customizable)
- Supports Coop and PvP formats (1v1, 4v4, 8v8, etc.)
- Player prefab with synced username tag and transform
- Join code system for easy session sharing
- Host and client architecture included
SCRIPTS
NetworkManager Photon session: start host/client, teardown, callbacks
LobbyUI Main menu display and input fields
PlayerSpawner Player spawning, lives in the Gameplay scene
LobbyState Networked readiness, factions and names
BasicPlayer Demo character with synced name tag and faction colour
SUPPORT
[email protected]

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Compatible Compatible Compatible

As listed on the Asset Store.