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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 45.9 MB
- Files
- 21
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $13.99 on
Keywords
PhysiStack PRO – Physics Object Painter
Physics-based prefab scattering & stacking tool. Paint objects directly in the Scene View — they fall and settle using real PhysX simulation.
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Price history
Last 6 months
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PhysiStack PRO – Physics Object Painter screenshot 1
About this asset
PhysiStack PRO lets you scatter and stack prefabs in your Unity scenes using real-time physics. Instead of placing objects by hand, you simply paint with a brush in the Scene View and watch them fall, collide, and settle naturally.
Three spawn modes give you full control:
- Instant — objects are spawned and simulated immediately as you paint, settling into natural piles before you lift the brush.
- Place & Drop — stage objects mid-air while painting, then release the mouse to drop them all at once for a controlled avalanche effect.
- Single Place — precise click-or-drag placement on any surface in the scene, no target surface required. Uses its own dedicated prefab list.
Once you're happy with the result, the built-in Bake and Combine tools let you optimise the scene in one click — remove physics components, mark objects as static, or merge meshes by material to minimise draw calls.
All operations are fully undoable and editor-only — nothing is added to your player build.
From the publisher's Asset Store listing.
Technical details
- Editor-only EditorWindow tool — zero runtime overhead
- 3 spawn modes: Instant, Place & Drop, Single Place
- Brush-based painting with adjustable size, density, drop height and spacing
- Supports stacking on already-placed objects without extra setup
- Separate prefab list for Single Place mode
- One-click Bake (Static Batching) and Combine (Mesh Merge by material)
- Full Undo support for all scene operations
- Compatible with Built-in, URP, HDRP and Custom render pipelines
- Supports Unity 2021.3 LTS and newer (including Unity 6)
- No third-party dependencies
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
Editor-only tool. Contains no runtime code, shaders, or materials. Works with all render pipelines. Requires 3D Physics (PhysX) enabled in Project Settings.
As listed on the Asset Store.