PhysiStack PRO – Physics Object Painter View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
45.9 MB
Files
21
Views in the past week
4

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$13.99 on

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PhysiStack PRO – Physics Object Painter

by Erdinc Gurbuz (opens in new tab)

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Physics-based prefab scattering & stacking tool. Paint objects directly in the Scene View — they fall and settle using real PhysX simulation.

Price $19.99

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Price history

Last 6 months

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Price history for PhysiStack PRO – Physics Object Painter, 6 months Current $19.99; lowest $13.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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PhysiStack PRO – Physics Object Painter screenshot 1

PhysiStack PRO – Physics Object Painter screenshot 1

About this asset

PhysiStack PRO lets you scatter and stack prefabs in your Unity scenes using real-time physics. Instead of placing objects by hand, you simply paint with a brush in the Scene View and watch them fall, collide, and settle naturally.

Three spawn modes give you full control:

  • Instant — objects are spawned and simulated immediately as you paint, settling into natural piles before you lift the brush.
  • Place & Drop — stage objects mid-air while painting, then release the mouse to drop them all at once for a controlled avalanche effect.
  • Single Place — precise click-or-drag placement on any surface in the scene, no target surface required. Uses its own dedicated prefab list.

Once you're happy with the result, the built-in Bake and Combine tools let you optimise the scene in one click — remove physics components, mark objects as static, or merge meshes by material to minimise draw calls.

All operations are fully undoable and editor-only — nothing is added to your player build.

From the publisher's Asset Store listing.

Technical details

  • Editor-only EditorWindow tool — zero runtime overhead
  • 3 spawn modes: Instant, Place & Drop, Single Place
  • Brush-based painting with adjustable size, density, drop height and spacing
  • Supports stacking on already-placed objects without extra setup
  • Separate prefab list for Single Place mode
  • One-click Bake (Static Batching) and Combine (Mesh Merge by material)
  • Full Undo support for all scene operations
  • Compatible with Built-in, URP, HDRP and Custom render pipelines
  • Supports Unity 2021.3 LTS and newer (including Unity 6)
  • No third-party dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

Editor-only tool. Contains no runtime code, shaders, or materials. Works with all render pipelines. Requires 3D Physics (PhysX) enabled in Project Settings.

As listed on the Asset Store.