Event Monitor - C# Event Debugger View on Asset Store (opens in new tab)

Package details

Latest version
1.3.0
Last updated
First released
Unity version
6000.3.7 or later
Package size
215 KB
Files
152
Favorites
3
Views in the past week
18

Price tracking

Last checked
Tracked since
Lowest recorded
$5.99 on

Keywords

Event Monitor - C# Event Debugger

by Pawel Ciesla (opens in new tab)

1 rating, too few to average

  • Price drop

Automatically trace C# events and UnityEvents in Play Mode — SUB, UNSUB, and INVOKE with no manual logging. Redux-style timeline, live subscribers, and time travel in the Editor.

Discount -90% Previous price $59.99 Price $5.99

Lowest recorded price

Get 90% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Event Monitor - C# Event Debugger, 6 months Current $5.99; lowest $5.99; highest $59.99 in this period. $0 $50 $100 Jul Aug Sep Oct Nov Version 1.1.0 released 13 Jul 2026 v1.1.0 Version 1.2.0 released 16 Jul 2026 Version 1.3.0 released 8 Sep 2026 v1.3.0

Asset preview

1 / 9

Event Monitor - C# Event Debugger screenshot 1

Event Monitor - C# Event Debugger screenshot 1

About this asset

Stop guessing who subscribed, unsubscribed, or fired your events.

Event Monitor records C# events and UnityEvents in Play Mode — SUB, UNSUB, and INVOKE — with no attributes, no wrappers, and no hand-written Debug.Log calls in your game code.

WHAT YOU GET

• Timeline — every subscribe, unsubscribe, and invoke in order

• Live subscribers — see who is listening right now

• Time travel in the Editor — scrub the event history while debugging

• Zero invasive setup — IL post-processing + optional runtime scan

• Plug and play — Window → Event Monitor → Record → Play Mode

WHO IT IS FOR

Teams shipping event-driven Unity projects who need to debug real listener flow — not replace their event system with another bus.

QUICK START

1. Install the package

2. Open Window → Event Monitor

3. Enable Record

4. Enter Play Mode and watch SUB / UNSUB / INVOKE on the timeline

COMPATIBILITY

• Unity 6 LTS and ALL previous until 2021.3.45f2

• Built-in / URP / HDRP compatible (editor tool)

• Requires Mono Cecil (com.unity.nuget.mono-cecil)

NOT AN EVENT FRAMEWORK

Observes existing C# events and UnityEvents. Does not replace them.

DOCS & SUPPORT

• Docs: https://pawelca.github.io/apps/public/eventmonitor/

• Support: https://pawelca.github.io/apps/public/eventmonitor/troubleshooting/support.html

FAQ

Is it plug and play? Yes — Record + Play Mode.

Rewrite my events? No.

Coding required? Not for basic capture.

From the publisher's Asset Store listing.

Technical details

KEY FEATURES:

Zero-setup instrumentation (IL Post-Processor)

Injects tracking into C# event += / -= / ?.Invoke() and UnityEvent AddListener / RemoveListener / Invoke call sites after compilation.

UnityEvent & UI support

Tracks UnityEvent, Button.onClick, Inspector-wired persistent listeners, and engine-driven UI clicks via an invoke probe — Source labels distinguish C#, UEvent, and Inspector.

Append-only timeline

Every SUB / UNSUB / INVOKE is an immutable record — filter by action, source, and text search.

Optional payload capture

Toggle Payload to capture invocation arguments; Details inspects payload objects (depth/item limits, cycle-safe).

Live subscribers & time travel

See OwnerType :: EventName → SubscriberType :: MethodName. Scrub the log to replay subscriber state on the Subscribers tab (SUB/UNSUB replay; log does not rewind).

Stats & hottest events

Session totals, invoke counts, and top events grouped by Owner.Event (e.g. PromoDemoPlayerBus.OnPlayerJump, not a generic name alone).

Session save/load & compare

Export .emsession.json; reload read-only; compare two sessions with per-event deltas.

Diff view, re-fire, leaks, timing

Pin two log rows for subscriber diff; Re-fire selected INVOKE in Play Mode; leak detection for destroyed handler targets; optional invoke DurationMs and slowest-events chart.

Exception breadcrumbs & growth alerts

Last 20 timeline records when Unity logs an exception; threshold-based subscriber growth warnings.

Assembly filters & ILPP diagnostics

Exclude assemblies from instrumentation; optional compile-time ILPP logs in the Console.

One-click demo scene

Tools → Event Monitor → Generate Demo Scene — labeled buttons, HUD, showcase sequence for leaks, growth, timing, and exceptions.

WHO IS IT FOR?

  • Teams using C# events, UnityEvents, or UI Button.onClick who need visibility without logging everywhere.
  • Intermediate+ Unity developers; beginners can start with the demo scene and Quick Start.
  • Not a runtime analytics SDK, Profiler replacement, or general logger — Editor / Play Mode only.

COMMON QUESTIONS

Do I need to change my game code?

No for standard C# events and typical UnityEvent usage. Open the Event Monitor window before Play, enable Record, and use instrumented assemblies. Plain delegate fields may need TrackInvoke for INVOKE only — see docs.

Does it work with custom dispatchers?

Direct ?.Invoke() is supported; custom dispatch paths may need restructuring or TagPayload — see IL limitations in docs.

READ MORE

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.9f1 Compatible Compatible Compatible Compatible
6000.3.7f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.