VR interactive Scripts View on Asset Store (opens in new tab)

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VR interactive Scripts

by AEON VR (opens in new tab)

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Drop-in VR/XR scripts for Unity 6.6 URP projects: inventory, scene menu (transition between scenes and trailer slots), audio zones, drawing, billiards, darts, chess, Ludo, slicing, elevator, and more.

Price $50.00

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Price history

Last 6 months

USD
Price history for VR interactive Scripts, 6 months Current $50.00; lowest $15.00; highest $50.00 in this period. $0 $25 $50 Aug Sep Oct Nov Version 2.1 released 4 Sep 2026 v2.1 Version 3 released 25 Sep 2026 v3

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VR interactive Scripts screenshot 1

VR interactive Scripts screenshot 1

About this asset

NOTE: 

To use the scripts either do attach any of the scripts onto after you "Create empty" game object, or attach a script onto any 3D game object. 

Check the following YouTube Videos:

WATCH THESE:

[Part 1]: P1. VR interactive Scripts New Unity Asset 2026

[Part 2]: P2.VR interactive Scripts New Unity Asset 2026

[Part 3]: P3. VR interactive Scripts New Unity Asset 2026

[Part 4]: P4. VR interactive Scripts New Unity Asset 2026

Dependencies / requirements:

Mainly Requires Unity 6.6 and VR CORE VR Default Template, but maybe can be used with other Unity 6.x. But anyway using Unity editor 6.000.6.2f1 is recommended. Required Unity Registry packages/modules: Universal Render Pipeline, Input System, XR Interaction Toolkit, XR Plug-in Management, OpenXR, TextMeshPro, Unity UI, and Unity Video for Scene Menu trailer playback. For Meta Quest builds, Android Build Support and OpenXR controller setup are required.

No Asset Store package dependencies are required. No external API keys, executables, analytics, DRM, subscriptions, login walls, online services, or server connections are included.

VR Interactive Scripts is a Unity 6 URP toolkit of editable C# scripts for building interactive VR/XR gameplay scenes. It is designed for projects using the Core VR Template, XR Origin, OpenXR, XR Interaction Toolkit, New Input System, and Meta Quest-style controllers.

Included systems:

Audio Zone, Billiards, Chess AI, Crumble Tiles, Dart Game, Draw Board, Elevator, Inventory, Ludo Game, Scene Menu, Slash Blade, Slicer, and Wheel Puzzle.

NEW: Air Hockey, Audio Zone, Billiards, Blood Effects, Board Games, Card Games, Chess AI, Clone Motion, Color Cube, Combat, Compass, Crumble Bridge, Dart Game, Draw Board, Elevator, Flying Sword, Haptics, Ice Sword, Inventory, Keypad Lock, Knife Throwing, Ludo Game, Magnetic Objects, Mirror Puzzle, NPC Dialogue, Path Guidance, Portal Gates, Rhythm Game, Rolling Guard, Scene Menu, Shell Game, Slash Blade, Slicer, Spatial UI, Trail Effects, VR Avatar, VR Book, VR Car, VR Hands, Web Swinging, Wheel Puzzle, and Zombie Dismemberment.

Note: some scripts may need some modifications, so either you wait for my updates or modify them yourself.

The scripts are designed for practical VR prototyping and production workflows. Most systems can auto-generate their runtime objects, UI, colliders, materials, gameplay logic, and interaction helpers directly from a single component. All scripts are editable and customizable through the Inspector.

The included demo scenes show how each system is set up and used in a Core VR / XR Origin project. Generated visuals are functional demo content and can be replaced with your own models, prefabs, materials, UI, audio, and final production art.

Limitations:

URP is the supported/default render pipeline. Built-in, HDRP, and Custom RP are not officially supported. Always test interaction, comfort, and performance on your target headset before shipping a final game.

From the publisher's Asset Store listing.

Technical details

Key features:

- 13 editable C# VR/XR gameplay scripts.

- Built for Unity 6.x URP projects.

- Designed for Core VR Template, XR Origin, OpenXR, XR Interaction Toolkit, and New Input System workflows.

- Meta Quest-style controller support using trigger, grip, thumbstick, A/B/X/Y, and menu button input where applicable.

- Auto-generated world-space VR UI in supported scripts.

- URP-safe generated materials and runtime visuals.

- No external Asset Store package dependencies.

- No online services, API keys, analytics, DRM, login walls, subscriptions, or executables.

- Namespaced scripts suitable for Asset Store validation.

- Demo scenes included for setup and feature inspection.

Included scripts:

- AudioZone: trigger-based 2D/3D/VR audio zones.

- Billiards: VR billiards table, balls, aiming, rules, and AI opponent.

- ChessAI: VR chess board with local AI.

- CrumbleTiles: VR crumble/falling tile platform system.

- DartGame: VR darts with board, scoring, aiming, and settings.

- DrawBoard: VR drawing board with brushes, eraser, undo, colours, and XR controls.

- Elevator: VR elevator with doors, panels, floors, and safety sensors.

- Inventory: world-space VR inventory storage and retrieval system.

- LudoGame: VR Ludo board game with AI/hotseat options.

- SceneMenu: persistent XR scene menu with optional trailer playback.

- SlashBlade: VR blade slash/slicing, trails, puncture, and special slash effects.

- Slicer: smart mesh slicing system for sharp objects.

- WheelPuzzle: VR wheel puzzle game with generated UI and interaction.

Technical requirements:

- Unity 6.6 or newer.

- URP.

- Input System.

- XR Interaction Toolkit.

- XR Plug-in Management.

- OpenXR.

- TextMeshPro.

- Unity UI.

- Unity Video module for Scene Menu trailer playback.

- Android Build Support for Meta Quest builds.

Summary list:

feature/game names:

  1. Air Hockey
  2. Chess
  3. Pool / Billiards — Practice, 8-Ball, 9-Ball and AI opponent
  4. Darts
  5. Ludo
  6. Card Table / Card Games
  7. Board Game Hub= X vs O, Connect 4
  8. Knife Throwing / Knife Sphere/ Humanoid Target hanged on a rotating wheel
  9. Shufflle Cup ball guess place Game
  10. Rhythm Game / Rhythm Forge (Like BeatSaber Style)
  11. Wheel puzzle
  12. Rolling Ball Guard / Chasing Guard
  13. Zombie Gore & Dismemberment
  14. Sword Fighting / Sword Combat
  15. Flying Sword
  16. Ice Sword
  17. Slashable Sword / Blade
  18. Object Slicing
  19. Sliceable Surfaces
  20. VR Combat like mix style (Beat Saber, Piano Tiles, Brisk Square)
  21. VR Hands
  22. Physical Hand Interaction, Hand Surface Collision & Contact Effects
  23. Spatial Inventory Storage
  24. Teleportation Portal Gates
  25. Elevator
  26. Crumbling Bridge
  27. Emerald Bridge damageable (VRIF= EmeraldAI 2026)
  28. Web Swinging
  29. VR Car / Driving
  30. VR Paint / Drawing Whiteboard
  31. VR Book
  32. NPC Dialogue / Conversation
  33. Keypad Door Lock
  34. Mirror Puzzle
  35. Magnet / Magnetic Objects
  36. Clone / Copy Player Movement
  37. Compass
  38. VR Path / Path Guidance
  39. Audio Zones
  40. Blood Effects
  41. Weapon / Object Trail Effects
  42. Rubik Cube Interaction
  43. Object Selection Guide
  44. Haptic Feedback
  45. Interactable Object Feedback
  46. Spatial Placement
  47. Spatial XR UI Panels
  48. XR UI Interaction Feedback
  49. XR UI Themes
  50. XR UI Panel Management
  51. XR UI Input / Pointer Management
  52. XR Interaction Registration Safety
  53. XR Physics Management
  54. VR Avatar
  55. VR Performance Optimisation
  56. VR Settings / Save System
  57. VR Experience / Game Director
  58. Scene Switching
  59. Scene Organisation no overlap in positions.
  60. Demo Scene Setup & Generator
  61. Demo Runtime Support
  62. Demo Interaction Helpers
  63. Spatial Panel Feature Menu
  64. Spatial Panel Scene Setup
  65. Spatial Panel Generated UI
  66. VR Package Showcase
  67. Project Setup Wizard
  68. Project Validator / Error Checker
  69. XR UI Infrastructure / Compatibility Support

Note: some script may need some modifications, so either you wait for my updates or modify them yourself.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.2f1 Not listed Compatible Not listed

Unity editor 6.000.6.2f1 is the default recommended. Scripts might still work with other Unity 6.x editors. But use my tested 6.000.6.2f1 with VR CORE VR default template whenever possible. URP is the supported/default render pipeline. Some scripts may include Built-in shader fallbacks, but Built-in, HDRP and Custom RP are not officially supported.

As listed on the Asset Store.