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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.4.0 or later
- Package size
- 2.9 GB
- Files
- 301
- Favorites
- 10
- Views in the past week
- 9
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- Lowest recorded
- $41.30 on
Keywords
TimberGEN
TimberGEN is a production-grade procedural tree generator for Unity. Build trunks, branches, leaves and root flares with a non-destructive modifier stack, LODs, billboards and FBX export.
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Last 6 months
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TimberGEN screenshot 1
About this asset
TimberGEN is a fully custom, SpeedTree-style procedural tree generation system built natively for Unity. Design trees visually inside a single powerful editor window — tweak any parameter and see the result update live.
Every tree is built from a hierarchy of generators (Trunk → Branches → Leaves, plus an optional imported root-flare mesh). Each generator can be driven by custom curves and transformed through a stack of non-destructive modifiers, so you can get from a rough silhouette to a final hero tree without ever rebuilding from scratch.
TimberGEN ships with HDRP and URP shaders out of the box, a built-in billboard baker, automatic LOD generation, collision building, and a clean FBX export pipeline so your trees drop straight into any project — games, archviz, cinematics, or real-time environments.
Whether you need a single hero tree or a full forest of variations, TimberGEN gives you complete artistic control with production-ready output.
From the publisher's Asset Store listing.
Technical details
• Procedural generation of trunks, branches, leaves and root-flare base meshes
• Hierarchical generator system with string-based attachment (branches attach to trunk rings, sub-branches attach to parents)
• Non-destructive modifier stack — Shape modifiers (Bend, Curve, Gravity, Spiral, Twist, Wave, Radial Noise, Displacement Map) and Leaf modifiers (Bend, Color, Curl, Gravity, Jitter, Rotation, Scale)
• Fork system for Y-shaped multi-stem trunks with independent spines
• Branch distribution modes: Random, Spiral, Whorled, Alternate
• Leaf geometry modes: Billboard, QuadCross, TriCross
• Custom curve editor with multiple tangent modes and preset library
• Leaf card atlas editor — design custom leaf polygon geometry
• Automatic LOD generation with configurable reduction
• Integrated billboard baker (HDRP and URP)
• Texture tools: bark texture baker, alpha channel baker, mask map baker, height map capture, seamless tiling
• Capsule collider generation along branch spines
• FBX export for use outside the editor
• HDRP and URP shaders included, with one-click render pipeline swap
• Presets browser with ready-to-use trees: Pine, Fir, Oak, Birch, Beech, Aspen, Maple, Palm and more
• Domain-reload-safe runtime component
• Full source code included
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.0f1 | Not listed | Compatible | Compatible |
TimberGEN includes shaders and materials for both HDRP and URP. After import, run Window → TimberGEN → Render Pipeline Swap to match your project's pipeline. The Built-in Render Pipeline is not supported. HDRP is recommended for the full feature set, although URP features will follow soon.
As listed on the Asset Store.