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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 740 KB
- Files
- 23
- Favorites
- 6
- Views in the past week
- 4
Price tracking
- Last checked
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- Lowest recorded
- Free on
Keywords
ShaderBaker
Shader Baker is a Unity Editor tool for baking textures from materials.
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Price history
Last 6 months
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ShaderBaker screenshot 1
About this asset
This is an editor tool that allows you to bake a shader into a texture. Static surface shaders can be converted into a texture with proper alpha channel support. Time-dependent shaders can also be baked into a sequence of textures at a specified FPS.
Everything is implemented within an EditorWindow with validation for potential errors. Additionally, if your object contains multiple layered materials that need to be combined into a single texture, the tool allows you to provide lists of texture sequences, which it will composite on top of each other using alpha blending.
From the publisher's Asset Store listing.
Technical details
Features
- Bake a static texture from a material that uses a custom shader.
- Bake an animation sequence from a shader over time.
- Merge multiple texture lists into a layered output texture set.
Supported OS: Supports all operating systems supported by UnityEngine.
Link to documentation:
https://docs.google.com/document/d/1PtlFA_Nz4IO8G0LTQM25rbkS8vUU1NJ_5vLJ3-aRYTQ/edit?usp=sharing
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.9f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.