ShaderBaker View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
740 KB
Files
23
Favorites
6
Views in the past week
4

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ShaderBaker

by Serebrennikov (opens in new tab)

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Shader Baker is a Unity Editor tool for baking textures from materials.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for ShaderBaker, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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ShaderBaker screenshot 1

ShaderBaker screenshot 1

About this asset

This is an editor tool that allows you to bake a shader into a texture. Static surface shaders can be converted into a texture with proper alpha channel support. Time-dependent shaders can also be baked into a sequence of textures at a specified FPS.

Everything is implemented within an EditorWindow with validation for potential errors. Additionally, if your object contains multiple layered materials that need to be combined into a single texture, the tool allows you to provide lists of texture sequences, which it will composite on top of each other using alpha blending.

From the publisher's Asset Store listing.

Technical details

Features

- Bake a static texture from a material that uses a custom shader.

- Bake an animation sequence from a shader over time.

- Merge multiple texture lists into a layered output texture set.

Supported OS: Supports all operating systems supported by UnityEngine.

Link to documentation:

https://docs.google.com/document/d/1PtlFA_Nz4IO8G0LTQM25rbkS8vUU1NJ_5vLJ3-aRYTQ/edit?usp=sharing

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.9f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.