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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.4.0 or later
- Package size
- 8 KB
- Files
- 3
- Favorites
- 4
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
cross-prefab components editor
Edit shared component fields across multiple prefabs in one editor window: group prefabs, pick common component tabs, and tune values like the Inspector—without opening each prefab one by one.
Price Free
Get it free on Asset Store (opens in new tab)
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Price history
Last 6 months
USDAsset preview
1 / 4
cross-prefab components editor screenshot 1
About this asset
Cross-Prefab Components Editor helps you iterate faster when the same component type appears on many prefabs.
What you get
- One window to browse prefabs and edit a selected component’s fields
- Component tabs based on types shared by your prefab list
- Optional profile asset to save your prefab group and tab selection
- Drag prefabs from the Project window into the list area
How it works (quick)
- Open Window → EasyTools → Cross-Prefab Components Editor
- Add prefabs (or drag them in)
- Select shared component types for tabs
- Pick a tab, select a prefab, edit values on the right
Notes
- Only component types present on all listed prefabs can appear as tabs (intersection).
- Works on prefab assets (typical workflow).
From the publisher's Asset Store listing.
Technical details
- Unity Editor extension (Editor-only window)
- Target: prefab assets + components on prefab hierarchy
- Serialization: uses Unity’s standard Inspector serialization path (SerializedObject / SerializedProperty)
- Profile: optional ScriptableObject asset to store prefab list + selected component tabs
- Dependencies: none beyond Unity Editor assemblies
- SRP/URP/HDRP: not applicable (Editor tooling)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.0f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.