Soundscape Creator OFFICIAL SALE

Soundscape Creator is a tool for building layered ambient audio environments: forest ambiences, dungeon atmospheres, bustling city streets, and more, without writing a single line of code.


Drop the Soundscape component onto any GameObject, add your audio layers, and hit Play. Each layer runs independently with its own clips, volume, playback mode, and scheduling, so you can compose rich, living soundscapes from individual pieces.


Playback Modes

Each layer supports three independent modes:

  • Random / Sequential: Clips play at randomized intervals, either shuffled or in clip-list order
  • Play Once: A clip plays a single time per session, perfect for intro stings or one-off atmospheric moments
  • Loop Continuously: A single clip loops seamlessly, ideal for base drone layers like wind or rain

Prevent Repeats ensures no clip plays twice in a row until the whole pool has cycled through, keeping your soundscape feeling fresh and natural. Cross-cycle repeat prevention is built in, so the same clip can never appear back-to-back across pool boundaries either.


Duration & Looping

Optionally set a total soundscape duration. When the time is up, the soundscape can either stop cleanly or loop from the beginning. All timing runs on unscaled time, so your ambient audio keeps playing correctly through pause menus and slow-motion effects.


Polished Custom Inspector

Soundscape Creator ships with a fully custom Unity inspector designed for fast iteration:

  • Colored section headers for at-a-glance readability
  • Per-layer collapse/expand to keep your inspector clean
  • Hour / minute / second time pickers for durations and intervals
  • Live runtime status panel showing elapsed time
  • Full undo/redo support on every field
  • All changes mark the scene dirty: no lost work

Simple, Clean Integration

All classes live in the SoundscapeCreator namespace to avoid conflicts with your existing code. There are no third-party dependencies, just Unity's built-in audio system.