View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 11.8 MB
- Files
- 122
- Favorites
- 4
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.50 on
Keywords
Soundscape Creator
A lightweight, designer-friendly ambient audio system. Layer multiple clips with randomized intervals, loop control, and a polished custom inspector.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 3
Soundscape Creator screenshot 1
About this asset
Soundscape Creator is a tool for building layered ambient audio environments: forest ambiences, dungeon atmospheres, bustling city streets, and more, without writing a single line of code.
Drop the Soundscape component onto any GameObject, add your audio layers, and hit Play. Each layer runs independently with its own clips, volume, playback mode, and scheduling, so you can compose rich, living soundscapes from individual pieces.
Playback Modes
Each layer supports three independent modes:
- Random / Sequential: Clips play at randomized intervals, either shuffled or in clip-list order
- Play Once: A clip plays a single time per session, perfect for intro stings or one-off atmospheric moments
- Loop Continuously: A single clip loops seamlessly, ideal for base drone layers like wind or rain
Prevent Repeats ensures no clip plays twice in a row until the whole pool has cycled through, keeping your soundscape feeling fresh and natural. Cross-cycle repeat prevention is built in, so the same clip can never appear back-to-back across pool boundaries either.
Duration & Looping
Optionally set a total soundscape duration. When the time is up, the soundscape can either stop cleanly or loop from the beginning. All timing runs on unscaled time, so your ambient audio keeps playing correctly through pause menus and slow-motion effects.
Polished Custom Inspector
Soundscape Creator ships with a fully custom Unity inspector designed for fast iteration:
- Colored section headers for at-a-glance readability
- Per-layer collapse/expand to keep your inspector clean
- Hour / minute / second time pickers for durations and intervals
- Live runtime status panel showing elapsed time
- Full undo/redo support on every field
- All changes mark the scene dirty: no lost work
Simple, Clean Integration
All classes live in the SoundscapeCreator namespace to avoid conflicts with your existing code. There are no third-party dependencies, just Unity's built-in audio system.
From the publisher's Asset Store listing.
Technical details
- Layer-based ambient audio: Compose any number of independent sound layers
- Three playback modes per layer: Random/Sequential, Play Once, Loop Continuously
- Randomized intervals with configurable min/max range
- Prevent Repeats with cross-cycle boundary protection
- Sequential (in-order) playback option
- Optional soundscape duration with loop or stop-on-finish
- Runs on unscaled time: Pause menus and slow-motion safe
- Custom inspector with live elapsed time display
- Full undo/redo support
- No external dependencies: Built on Unity's native audio engine
- Clean SoundscapeCreator namespace: No conflicts with your project
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.11f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.