Knight_Man_2

by SDKwarrior (opens in new tab)

No ratings yet

Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRP

Price $79.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Knight_Man_2, 6 months Current $79.99; lowest $79.99; highest $79.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 12

Knight_Man_2 screenshot 1

Knight_Man_2 screenshot 1

About this asset

My portfolio on ArtStation www.artstation.com/sdkwarrior

Knight_Man

A model for your amazing game, video, demo or movie.

Key Features

Low-poly

Completely modular

Fully Rigged

Apple Blendshapes

Adjustable body parts

Change color eye and hair

Big combination of hairstyles

Smart materials.

Polycount

The model does not use LOD

Man -

BODY and Cloth

Faces 35k Tris 68k Verts 34k

Hair base + 3 hairstyles

Faces 27k Tris 54k Verts 37k

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Modularity

The model is completely modular, you can remove or add any part you want.

Unity project

Supported version: 2021.3.21f1

Render pipelines: Built-in, URP, HDRP

For facial animations use Blendshapes

Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character

From the publisher's Asset Store listing.

Technical details

LODs: (No)

Rigged: (Yes)

Number of Characters: 2 Modular

Vertex Counts of Characters: (34k)(62k)

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Number of Textures: 70

Materials: 15

Texture Resolutions: (4096x4096)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

Documentation Link: -

Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.

Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.21f1 Compatible Compatible Compatible

As listed on the Asset Store.