JOIN THE DOTS PATHFINDER View on Asset Store (opens in new tab)

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1.0
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6000.3.8 or later
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1.9 MB
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JOIN THE DOTS PATHFINDER

by jointhedotsmapgenerator (opens in new tab)

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“JTD PATHFINDER” is an encapsulated and easy to integrate implementation of A* pathfinding that, leverages the functionalities of the JOBS system and the high-performance BURST compiler.

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Price history for JOIN THE DOTS PATHFINDER, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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JOIN THE DOTS PATHFINDER screenshot 1

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About this asset

“JTD PATHFINDER” is an implementation of the A* pathfinding algorithm that, by leveraging the functionalities of the JOBS system and the high-performance BURST compiler, allows generating and following routes toward a target for thousands of seekers simultaneously in an efficient way.

“JTD PATHFINDER” will represent in your project a fully encapsulated subsystem on which the rest of the systems will have no dependency. Its integration method is based on assigning layers that identify each surface and assign it a penalty or traversal difficulty ranging from penalty 0 to “unwalkable”.

The performance obtained, measured as the number of pursuers that smoothly follow a target using the new technologies offered by the UNITY engine, means that considering an alternative by implementing “Flow Fields” has effectively gone from being mandatory from dozens or a few hundred units, to a design option based on personal preference between both “pathfinding” solutions.

https://www.jointhedotsmapgenerator.com/pathfinding

From the publisher's Asset Store listing.

Technical details

• The user interface is so simple that it makes it an essential tool for designers, artists, and programmers alike.

• Implements the A* algorithm for thousands of units simultaneously in a smooth way.

• Leverages UNITY JOBS system + BURST compiler.

• Easy creation of as many layers as desired to represent surfaces with different traversal penalties.

• Implements a “Blur box” over the penalty map so that transitions between areas with different penalties are smoother and units do not stick too closely to obstacles.

• The paths followed by pursuers are visually very smooth.

• Includes a simple unit “spawn” system with random speed assignment and color gradient based on speed.

https://www.jointhedotsmapgenerator.com/pathfinding

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.