mini TASKS - Unlimited Depth Task Hierarchy, Notes, Screenshots, and AI View on Asset Store (opens in new tab)

Package details

Latest version
1.4.0
Last updated
First released
Unity version
6000.0.71 or later
Package size
22.9 MB
Files
380
Favorites
12
Views in the past week
18

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mini TASKS - Unlimited Depth Task Hierarchy, Notes, Screenshots, and AI

by ShrinkRay Entertainment (opens in new tab)

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Stop paying SaaS fees. mini TASKS is a frictionless, in-editor hitlist. Weaponize any LLM to generate unlimited tasks into offline, source-controlled JSON. Build an infinite task hierarchy for free.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for mini TASKS - Unlimited Depth Task Hierarchy, Notes, Screenshots, and AI, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 1.3.2 released 3 Jul 2026 v1.3.2 Version 1.3.3 released 5 Jul 2026 Version 1.3.4 released 19 Jul 2026 v1.3.4 Version 1.3.5 released 23 Jul 2026 Version 1.4.0 released 9 Sep 2026 v1.4.0

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mini TASKS - Unlimited Depth Task Hierarchy, Notes, Screenshots, and AI screenshot 1

mini TASKS - Unlimited Depth Task Hierarchy, Notes, Screenshots, and AI screenshot 1

About this asset

The BEST Task Management system for YOUR project is...free! Yes, FREE! And that doesn't mean "Free until 300 tasks", it means COMPLETELY FREE. This might be the only Task Management system you ever need and it won't cost you a penny and will save you SO MUCH TIME. Hit "Add to Unity" right now!

BUILT FOR UNITY 6+

From the makers of Mighty Asset Deals (An AI Enhanced deal finder, check it out!)

Stop paying a monthly tax to keep your project organized. SaaS platforms are built for generalist project managers. They live in a browser; your work lives in the engine. This disconnect creates a "Sync Debt" that rots your schedule the moment production hits high gear.

mini TASKS is a frictionless, entirely local execution layer. Dump your tasks, nest them infinitely, and manage your daily hitlist directly where the code is written.

🔓 Subscription Immunity. Zero-Cloud Data.

You own the pipeline forever. Core project data writes to offline, source-control-friendly JSON files directly inside your ProjectSettings folder. Your execution schedule is now a first-class citizen in your Git repository, version-controlled alongside your C# scripts. Total data sovereignty. Zero cost.

🤖 Unlimited AI Task Generation (BYO-LLM)

No API costs. No subscriptions. No proprietary data scraping. Use your own local LLM or favorite web chatbot. The in-editor prompt generator captures your exact project context. Paste the prompt into your AI of choice, copy the resulting JSON string, and paste it back into mini TASKS. Instantly populate massive task hierarchies with zero overhead.

⚙️ Deep Engine Assimilation

Web dashboards are blind to your hierarchy. Scope tickets directly to a Scene, Prefab, or specific Asset. Save exact SceneView camera angles to every task. Stop deciphering vague bug reports; click the ticket, fly straight to the broken mesh, and fix it.

⛓️ Infinite Multi-Breakdown System (MBS)

Shatter massive features into atomic, executable steps. Nest sub-tasks infinitely. Parent progress automatically calculates from the leaf nodes. Build an architectural breakdown as deep and complex as your project requires without ever hitting a paywall.

When your infinite hierarchy requires advanced triage, your exact JSON data drops seamlessly into MIGHTY TASKS to unlock Capacity-Aware Kanban, Gantt Dependency Engines, and Matrix visualization.

From the publisher's Asset Store listing.

Technical details

Package type: 100% C# source (no DLLs). Assembly-definition boxed. Strictly Editor-only.

Footprint: 0 KB added to player builds. It is a production tool; it never touches runtime.

Performance: Highly optimized UI architecture capable of rendering thousands of tasks simultaneously.

Data Storage: Core schedule data writes directly to lightweight JSON files within ProjectSettings/MightyTasks. Perfectly aligned for Git or Perforce. Caches route cleanly to Library and UserSettings.

Tested versions: 6000+ LTS.

Platforms: Windows, macOS, Linux.

Dependencies: Zero third-party plugins. Zero SaaS accounts. Completely standalone.

Licensing: Standard per-seat EULA. Pay once, own forever. The internal user module trusts your studio seat count—no invasive DRM or connection checks.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.71f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.