Prince_Man_Girl

by SDKwarrior (opens in new tab)

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Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRP

Price $119.99

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Prince_Man_Girl screenshot 1

Prince_Man_Girl screenshot 1

About this asset

My portfolio on ArtStation www.artstation.com/sdkwarrior

Prince_Princess

A model for your amazing game, video, demo or movie.

Key Features

Low-poly

Completely modular

Fully Rigged

Apple Blendshapes

Adjustable body parts

Change color eye and hair

Big combination of hairstyles

Smart materials.

Polycount

The model does not use LOD

Man -

BODY and Cloth Faces 49k Tris 95k Verts 49k

Hair Faces 26k Tris 53k Verts 36k

Girl -

BODY and Cloth Faces 58k Tris 112k Verts 61k

Hair Faces 14k Tris 28k Verts 19k

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Modularity

The model is completely modular, you can remove or add any part you want.

Unity project

 Supported version: 2021.3.21f1

 Render pipelines: Built-in, URP, HDRP

 For facial animations use Blendshapes

 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character

From the publisher's Asset Store listing.

Technical details

LODs: (No)

Rigged: (Yes)

Number of Characters: 2 Modular

Vertex Counts of Characters: (40k)(65k)

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Number of Textures: 94

Materials: 27

Texture Resolutions: (4096x4096)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

Documentation Link: -

Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.

Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.21f1 Compatible Compatible Compatible

As listed on the Asset Store.