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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.21 or later
- Package size
- 661.1 MB
- Files
- 162
- Favorites
- 2
- Views in the past week
- 6
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- $59.99 on
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Prince_Man_Girl
Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRP
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Price history
Last 6 months
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Prince_Man_Girl screenshot 1
About this asset
My portfolio on ArtStation www.artstation.com/sdkwarrior
Prince_Princess
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Man -
BODY and Cloth Faces 49k Tris 95k Verts 49k
Hair Faces 26k Tris 53k Verts 36k
Girl -
BODY and Cloth Faces 58k Tris 112k Verts 61k
Hair Faces 14k Tris 28k Verts 19k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
From the publisher's Asset Store listing.
Technical details
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (40k)(65k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 94
Materials: 27
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.21f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.