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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 7.7 MB
- Files
- 158
- Favorites
- 1
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $29.00 on
Keywords
Glyph Bake Studio (SVG → PNG)
Bake SVG to PNG in-editor with Skia: preview, colors, stroke, glow, animation styles, static PNG or numbered PNG sequence export.
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Price history
Last 6 months
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Glyph Bake Studio (SVG → PNG) screenshot 1
About this asset
Glyph Bake Studio (SVG → PNG) is an editor-only toolchain for teams that work from raw SVG and need consistent raster output for 2D UI, icons, or card-style art.
Workflow:
- Point the SVG Library at a folder of .svg files (on disk or under Assets).
- Select a file; the Bake Preview updates from your settings.
- Tune Symbol Bake: resolution, background, frame tint, stroke width, optional glow, line-art and frame-rect options.
- Optionally use Symbol Animation to preview motion styles and scrub/playback.
- Export Save static PNG… or Save animated PNG sequence… (numbered frames).
- Use Raw SVG batch bake when you need bulk processed SVG output (separate from PNG export).
Customization
All tuning is through the wizard; no runtime component is required for baking. Output resolution and colors are under your control per export.
Genre / use
Suited to 2D, UI, icons, and card / board projects that already use or import SVG artwork.
From the publisher's Asset Store listing.
Technical details
Key features:
- Editor window: Tools → Glyph Bake Studio → Open…
- SVG input: folder pick + file list; paths outside Assets supported for preview/bake where applicable.
- Rasterization via SkiaSharp / Svg.Skia (bundled under Assets/GlyphBakeStudio/Plugins/SkiaSharp/).
- Symbol Bake: bake size, background, frame tint, stroke, optional glow, line-art / frame-rect toggles.
- Symbol Animation: multiple preview styles (e.g. scale, rotate, opacity, stroke draw, rim travel, gradients, blur-style effects—see Style dropdown in-editor).
- Export: static PNG; PNG sequence (one file per timeline frame).
- Batch SVG pipeline: input/output folders, batch write processed SVGs.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Not listed | Not listed |
This package is a 2D SVG → PNG bake tool. It does not ship URP/HDRP-specific shaders or render features. Baked outputs are standard PNG textures / sprites and work with Built-in, URP, and HDRP projects the same way as any imported 2D art, provided you use Unity’s normal Sprite / UI Image workflow. Unity 2021.3+ recommended (per upload requirements).
As listed on the Asset Store.