Fashion_Girl_Man

by SDKwarrior (opens in new tab)

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Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRP

Price $119.99

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Price history for Fashion_Girl_Man, 6 months Current $119.99; lowest $119.99; highest $119.99 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov

Asset preview

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Fashion_Girl_Man screenshot 1

Fashion_Girl_Man screenshot 1

About this asset

My portfolio on ArtStation www.artstation.com/sdkwarrior

Fashion

A model for your amazing game, video, demo or movie.

Key Features

Low-poly

Completely modular

Fully Rigged

Apple Blendshapes

Adjustable body parts

Change color cloth and eye and hair

Big combination of hairstyles

Smart materials.

Polycount

Man

BODY and Cloth Faces 40k Tris 57k Verts 40k

Hair Faces 27k Tris 54k Verts 37k

Girl

BODY and Cloth and Hair Faces 56k Tris 109k Verts 65k

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Modularity

The model is completely modular, you can remove or add any part you want.

Unity project

 Supported version: 2021.3.21f1

 Render pipelines: Built-in, URP, HDRP

 For facial animations use Blendshapes

 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character

From the publisher's Asset Store listing.

Technical details

LODs: (No)

Rigged: (Yes)

Number of Characters: 2 Modular

Vertex Counts of Characters: (40k)(65k)

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Number of Textures: 89

Materials: 31

Texture Resolutions: (4096x4096)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

Documentation Link: -

Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.

Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.21f1 Compatible Compatible Compatible

As listed on the Asset Store.