Realistic Pedals Control – Mobile Touch Input View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
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8.5 MB
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Realistic Pedals Control – Mobile Touch Input

by Transylvanian Tales (opens in new tab)

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A flexible UI pedal system with rotating and sliding controls. Includes gas and brake setups, demos, and car integration for realistic vehicle input on mobile and desktop.

Price $4.99

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Realistic Pedals Control – Mobile Touch Input screenshot 1

Realistic Pedals Control – Mobile Touch Input screenshot 1

About this asset

To test the rotating pedals, play a WebGL demo here:
https://transylvanian-tales.itch.io/rotating-pedals-control-demo

To test the sliding pedals, play a WebGL demo here:
https://transylvanian-tales.itch.io/sliding-pedals-control-demo

๐ŸŽฎ Realistic Pedals Control โ€“ Gas & Brake Input System

Pedals Control is a flexible and realistic UI input system that simulates vehicle pedals using touch or mouse input.

It includes two distinct pedal systemsโ€”rotating and slidingโ€”allowing you to choose between arcade-style responsiveness or precise simulation control.

Built as a ready-to-use solution, it provides everything you needโ€”from core logic to demo scenesโ€”so you can integrate realistic pedal input into your project in minutes.

๐Ÿš€ Key Features

๐Ÿ” Dual Pedal Systems

  • Rotating pedals for classic press-based interaction
  • Sliding pedals for precise drag-based control
  • Choose the system that best fits your gameplay

๐ŸŽฏ Smooth & Responsive Input

  • Continuous input from 0 โ†’ 1
  • Smooth press and release transitions
  • Frame-rate independent behavior

โš™๏ธ Realistic Pedal Behavior

  • Natural press and release motion
  • Configurable speeds and movement range
  • Accurate visual feedback based on input

๐Ÿ”Œ Event-Driven Architecture

  • Clean input handling via events
  • Easy integration with any gameplay system
  • Decoupled and modular design

โšก Lightweight & Efficient

  • No unnecessary allocations
  • Minimal performance overhead
  • Suitable for real-time gameplay

๐Ÿ“ฑ Multi-Platform Support

  • Mobile (Android / iOS โ€“ touch input)
  • PC (mouse input supported)
  • Works with Unity UI and Event System

๐ŸŽจ Customizable UI

  • Use included pedal visuals
  • Replace with your own sprites
  • Fully adaptable to any game style

๐Ÿ“ฆ Whatโ€™s Included

  • Rotating Pedal Control component
  • Sliding Pedal Control component
  • Pre-configured prefabs (gas & brake pedals)
  • Pedal visuals and UI elements
  • Demo scenes for both pedal types
  • Car demo (vehicle controlled using pedals)
  • Full documentation and setup guides
  • Video tutorials

๐Ÿง  Designed for Flexibility

The system is completely independent of gameplay logic.

Use it to control:

  • Cars
  • Trucks
  • Motorcycles
  • Boats
  • Aircraft
  • Or any system requiring analog input

Simply subscribe to input events or read the pedal value directly.

๐Ÿš— Car Demo Included

A complete vehicle demo is included to showcase real-world usage:

  • Drive a car using gas and brake pedals
  • Includes both rotating and sliding setups
  • See how input translates into gameplay
  • Built using a modular vehicle controller system

๐Ÿงฉ Modular Architecture

Organized into reusable and maintainable systems:

  • Core logic located in _Common (shared systems)
  • Asset-specific content separated for easy use
  • Designed for scalability across multiple assets

๐ŸŽจ Render Pipeline Support

  • Built-In Render Pipeline (BRP) โ€“ ready to use
  • Universal Render Pipeline (URP) โ€“ supported via included package
  • High Definition Render Pipeline (HDRP) โ€“ supported via included package

โš™๏ธ Easy Setup

  • Drag & drop prefabs into your scene
  • Or create your own UI pedals
  • Attach the desired pedal component
  • Start receiving input instantly

๐Ÿ“š Documentation & Learning

  • Clean and structured documentation
  • Architecture and system breakdown
  • Step-by-step setup instructions
  • Video tutorials included

Tutorial playlist:

https://www.youtube.com/playlist?list=PL2ESxGsWSBc4P6gvMqNCh6aueEAyQu05-

๐Ÿ”’ No External Dependencies

  • No external APIs used
  • No third-party services required
  • No API keys needed
  • Fully self-contained within the package

๐Ÿ’ก Perfect For

  • Mobile games
  • Driving and racing games
  • Simulation systems
  • Vehicle controllers
  • Any game requiring analog pedal input

From the publisher's Asset Store listing.

Technical details

๐Ÿ”ง Core Features

  • Two pedal systems (rotating & sliding)
  • Continuous input (0 โ†’ 1 range)
  • Smooth press and release behavior
  • Position-based input mapping (sliding pedals)
  • Time-based input smoothing (rotating pedals)
  • Event-driven architecture (OnInputChanged)
  • Frame-rate independent behavior
  • Lightweight with no runtime allocations

๐ŸŽฎ Input System

  • Supports touch (mobile) and mouse (PC)
  • Works with Unity UI and Event System
  • Supports drag-based and press-based interaction

๐Ÿ“ฆ Included Content

  • Rotating Pedal Control component
  • Sliding Pedal Control component
  • Ready-to-use prefabs (gas & brake pedals)
  • Pedal UI visuals
  • Demo scenes (rotating & sliding pedals)
  • Car demo scenes (vehicle controlled using pedals)
  • Full documentation and setup guides
  • Video tutorials

๐Ÿงฉ Architecture

Modular package-based structure

  • Core logic located in:
    /Assets/TransylvanianTales/_Common/
  • Asset-specific content located in:
    /Assets/TransylvanianTales/PedalsControl/

๐ŸŽจ Render Pipeline Support

  • Built-in Render Pipeline (BRP) โ€“ ready to use
  • Universal Render Pipeline (URP) โ€“ supported via included .unitypackage
  • High Definition Render Pipeline (HDRP) โ€“ supported via included .unitypackage

๐Ÿ”— Dependencies

  • Included internal packages (no external downloads required)

โš™๏ธ Unity Requirements (for demos)

  • TextMeshPro
  • Input System

๐Ÿ’ป Compatibility

  • Works on mobile and desktop platforms
  • Compatible with any gameplay system requiring analog input

๐Ÿง  Extensibility

Easily adaptable for:

  • Vehicles (cars, trucks, motorcycles, boats, aircraft)
  • Simulation systems
  • UI-based control systems

Can be extended with:

  • Custom input curves
  • Input limits
  • Feedback systems

๐Ÿ”’ External Dependencies / API Disclaimer

  • No external APIs used
  • No third-party services required
  • No external code dependencies
  • No API keys needed
  • Fully self-contained within the package

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Compatible Compatible

1. Navigate to:

/Assets/TransylvanianTales/PedalsControl/

2. Import the correct package:

- URP.unitypackage or HDRP.unitypackage

(BRP requires no import)

3. After importing, open:

/CarDemo/RenderPipelines/[Your RP]/

4. Open the Demo scene and press Play

As listed on the Asset Store.