Mid-Century Brutalist Data Centre View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.6 or later
Package size
3.6 GB
Files
572
Favorites
8
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Mid-Century Brutalist Data Centre

by Switchboard Studios (opens in new tab)

2 ratings, too few to average

Mid-Century Brutalist Data Centre Environment with 87 Unique Meshes.

Price $39.99

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Price history

Last 6 months

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Price history for Mid-Century Brutalist Data Centre, 6 months Current $39.99; lowest $19.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Mid-Century Brutalist Data Centre screenshot 1

Mid-Century Brutalist Data Centre screenshot 1

About this asset

High-Fidelity Retro-Computing & Architectural Environment

The Mid-Century Brutalist Data Centre is a specialized environment collection that merges the raw, monolithic forms of Brutalist architecture with the intricate, analog aesthetic of 1950s–1980s computing technology. Engineered for Unity, this suite offers a cohesive visual language for artists building high-stakes corporate, government, or sci-fi interiors.

[THE SPECS]

  • 100+ Production-Ready Props: A massive library of bespoke assets, featuring era-specific terminals, reel-to-reel data banks, and heavy-duty brutalist furniture.
  • Optimized Architecture: The shared material system ensures maximum performance and high-speed iteration across the entire environment.
  • Lighting: This environment is designed from the ground up to utilize Global Illumination. Emissive surfaces act as primary light sources, creating a moody, authentic atmosphere that reacts in real-time.

[INTEGRATED SCENES]

  • Brutalist Data Hub: A fully composed, hand-crafted interior scene that showcases the synergy between the raw concrete architecture and the sophisticated tech layout.
  • Demonstration Scene: A clean, systematic showcase of all 100+ assets, organized for technical inspection and easy kitbashing.

[CORE FEATURES]

  • Era-Correct Design: Assets are meticulously designed based on technology from the Mid-Century through the late 80s, ensuring historical resonance with a stylized edge.
  • Dynamic Material Control: A fully controllable material system allows for global color adjustments, roughness tuning, and emissive intensity control across the entire pack.
  • Plug-and-Play Integration: Designed for immediate deployment into cinematic or gameplay-driven projects.

✨ Follow Us & Stay Connected ✨

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From the publisher's Asset Store listing.

Technical details

Features:

  • 87 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Materials
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details
  • Material Variations for some assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets

Collision: Yes, Custom collisions for complex assets

LODs: Yes, 4 LODs for complex assets

Average Poly Count: around 1K up to 162K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Casette Server, Clock, Coffee Table, Desk Chair, Disk Player, Retro Radio, Television, Retro Desk Fan, Recorder, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Floor, Wall, Elevator, Exterior Door, Ceiling, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Meshes: 87 Unique Meshes

Number of Materials: 64

Number of Textures: 98

Supported Development Platforms: All Platforms

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.6f1 Compatible Compatible Compatible

This package is designed for these three render pipelines: HDRP, URP and Built-in render pipelines. Materials are created with shader graphs that support HDRP, URP and Built-in pipelines. The package was uploaded as an HDRP file. You can import the URP and Built-in file in the package to use in your project.

As listed on the Asset Store.