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Package details
- Latest version
- 1.5.2
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 3.7 MB
- Files
- 227
- Favorites
- 12
- Views in the past week
- 8
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- Lowest recorded
- $9.99 on
Keywords
Flow Of Action
Create complex action sequences visually — no code needed. 58+ built-in actions for audio, animation, UI, physics, juice effects, and more.
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Flow Of Action screenshot 1
About this asset
Flow Of Action is a lightweight, memory-efficient action sequencing system
for Unity. Build complex sequences of animations, audio, transforms, UI
effects, physics events, and more — all from the Inspector, without writing
a single line of code.
WHY FLOW OF ACTION?
Unlike heavy visual scripting tools, Flow Of Action is designed to be fast,
clean, and inspector-native. Each action uses [SerializeReference]
polymorphic serialization — reducing per-action memory from ~440 bytes
(MonoBehaviour) down to ~60–100 bytes.
58+ BUILT-IN ACTIONS
Audio · Animation · Transform · UI · Renderer · Flow Control · Physics ·
Physics2D · Particles · Camera · Lighting · Scene · Time · Variables ·
Juice · Debug
TRIGGER SYSTEM — NO CODE REQUIRED
7 built-in trigger components start your sequences automatically:
- OnCollisionTrigger — physics collisions
- OnTriggerZone — enter/exit/stay zones
- OnInputTrigger — keyboard input
- OnMouseTrigger — mouse click/hover
- OnTimerTrigger — delayed or repeating
- OnVariableTrigger — react to variable changes
- OnEnableTrigger — on GameObject enable/disable
JUICE & GAME FEEL
Punch Position, Punch Rotation, Punch Scale, and enhanced Screen Shake
with Perlin noise, exponential damping, per-axis control, and continuous
mode — all without DOTween or any third-party dependency.
VARIABLE SYSTEM
Store and compare Bool, Int, Float, String, Object, Vector2, Vector3, and
Color variables. React to changes with OnVariableTrigger or drive branching
logic with CompareVariable action.
CONDITIONAL BRANCHING
BranchAction and CompareVariable let you build dynamic sequences that
respond to game state — health checks, flag comparisons, method predicates.
EXTENSIBLE
Create custom actions in seconds using the built-in Action Creator tool.
A coroutine-based lifecycle (Initialize → DoAction → Stop) makes custom
actions easy to write and maintain.
From the publisher's Asset Store listing.
Technical details
Unity Version: 2022.3 LTS and newer
Render Pipeline: Built-in, URP, HDRP (no render pipeline dependency)
C# Language Version: C# 8.0+
Scripting Backend: Mono and IL2CPP supported
Target Platforms: All Unity-supported platforms
WebGL: Supported (timing-sensitive actions may vary)
Serialization: [SerializeReference] polymorphic serialization
Memory per action: ~60–100 bytes (vs ~440+ bytes for MonoBehaviour-based systems)
Threading: Main thread only; no async operations
Dependencies:
- Unity AI Navigation — NOT required (Flow Of Action has no NavMesh dependency)
- TextMeshPro — optional; accessed via reflection, no hard dependency
- DOTween — NOT required; all tweening is built-in
- No third-party packages required
Package Contents:
- Runtime/ — Core, Actions (58+), Triggers (7), Conditions, Variables, Attributes, Utilities
- Editor/ — FlowPlayer inspector, Action Creator window, Property Drawers
- Scenes/ — Demo scene (optional, safe to delete)
Demo Scene Third-Party Assets (not included in your license):
- Sound Effects — Pixabay (Pixabay Content License)
- 3D Models — Kenney.nl Prototype Kit (CC0 1.0 Public Domain)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
RENDER PIPELINE SUPPORT
Flow Of Action works with Built-in, URP, and HDRP render pipelines.
For URP projects, a separate URP.unitypackage is included — simply
import it after the main package to replace the demo scene shaders
with URP-compatible versions.
As listed on the Asset Store.