Flow Of Action View on Asset Store (opens in new tab)

Package details

Latest version
1.5.2
Last updated
First released
Unity version
2022.3.62 or later
Package size
3.7 MB
Files
227
Favorites
12
Views in the past week
8

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Flow Of Action

by BeeLabs (opens in new tab)

2 ratings, too few to average

Create complex action sequences visually — no code needed. 58+ built-in actions for audio, animation, UI, physics, juice effects, and more.

Price $19.99

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Price history

Last 6 months

USD
Price history for Flow Of Action, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.4.1 released 2 Jun 2026 v1.4.1 Version 1.4.2 released 9 Jun 2026 Version 1.5.0 released 21 Jun 2026 v1.5.0 Version 1.5.1 released 29 Jun 2026 Version 1.5.2 released 6 Aug 2026 v1.5.2

Asset preview

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Flow Of Action screenshot 1

Flow Of Action screenshot 1

About this asset

Documentation | Support

Flow Of Action is a lightweight, memory-efficient action sequencing system

for Unity. Build complex sequences of animations, audio, transforms, UI

effects, physics events, and more — all from the Inspector, without writing

a single line of code.

WHY FLOW OF ACTION?

Unlike heavy visual scripting tools, Flow Of Action is designed to be fast,

clean, and inspector-native. Each action uses [SerializeReference]

polymorphic serialization — reducing per-action memory from ~440 bytes

(MonoBehaviour) down to ~60–100 bytes.

58+ BUILT-IN ACTIONS

Audio · Animation · Transform · UI · Renderer · Flow Control · Physics ·

Physics2D · Particles · Camera · Lighting · Scene · Time · Variables ·

Juice · Debug

TRIGGER SYSTEM — NO CODE REQUIRED

7 built-in trigger components start your sequences automatically:

  • OnCollisionTrigger — physics collisions
  • OnTriggerZone — enter/exit/stay zones
  • OnInputTrigger — keyboard input
  • OnMouseTrigger — mouse click/hover
  • OnTimerTrigger — delayed or repeating
  • OnVariableTrigger — react to variable changes
  • OnEnableTrigger — on GameObject enable/disable

JUICE & GAME FEEL

Punch Position, Punch Rotation, Punch Scale, and enhanced Screen Shake

with Perlin noise, exponential damping, per-axis control, and continuous

mode — all without DOTween or any third-party dependency.

VARIABLE SYSTEM

Store and compare Bool, Int, Float, String, Object, Vector2, Vector3, and

Color variables. React to changes with OnVariableTrigger or drive branching

logic with CompareVariable action.

CONDITIONAL BRANCHING

BranchAction and CompareVariable let you build dynamic sequences that

respond to game state — health checks, flag comparisons, method predicates.

EXTENSIBLE

Create custom actions in seconds using the built-in Action Creator tool.

A coroutine-based lifecycle (Initialize → DoAction → Stop) makes custom

actions easy to write and maintain.

From the publisher's Asset Store listing.

Technical details

Unity Version: 2022.3 LTS and newer

Render Pipeline: Built-in, URP, HDRP (no render pipeline dependency)

C# Language Version: C# 8.0+

Scripting Backend: Mono and IL2CPP supported

Target Platforms: All Unity-supported platforms

WebGL: Supported (timing-sensitive actions may vary)

Serialization: [SerializeReference] polymorphic serialization

Memory per action: ~60–100 bytes (vs ~440+ bytes for MonoBehaviour-based systems)

Threading: Main thread only; no async operations

Dependencies:

  • Unity AI Navigation — NOT required (Flow Of Action has no NavMesh dependency)
  • TextMeshPro — optional; accessed via reflection, no hard dependency
  • DOTween — NOT required; all tweening is built-in
  • No third-party packages required

Package Contents:

  • Runtime/ — Core, Actions (58+), Triggers (7), Conditions, Variables, Attributes, Utilities
  • Editor/ — FlowPlayer inspector, Action Creator window, Property Drawers
  • Scenes/ — Demo scene (optional, safe to delete)

Demo Scene Third-Party Assets (not included in your license):

  • Sound Effects — Pixabay (Pixabay Content License)
  • 3D Models — Kenney.nl Prototype Kit (CC0 1.0 Public Domain)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

RENDER PIPELINE SUPPORT
Flow Of Action works with Built-in, URP, and HDRP render pipelines.
For URP projects, a separate URP.unitypackage is included — simply
import it after the main package to replace the demo scene shaders
with URP-compatible versions.

As listed on the Asset Store.