Ultimate Placer (Scatter, Physics, Grid & Brush placer) OFFICIAL SALE

Ultimate Placer - Smart Scene Placement Tool for Unity

Ultimate Placer is a powerful, artist-friendly scene placement tool that lets you quickly and precisely populate your environments directly in the Scene view.

Built to feel like Unity’s Terrain tools but for ANY Prefab. It gives you fast iteration, natural placement, and production ready control.



Scene View Painting

  • Click or paint directly in the Scene view
  • Real-time feedback

Placement Modes

  • Surface Align - snap objects to surface normals
  • Drop & Settle - physics-based placement for natural results
  • Grid Snap - perfect modular placement on a world grid

Brushes

  • Point - single placement
  • Scatter - randomized distribution
  • Grid - structured placement
  • Paint - continuous brush painting

Randomization

  • Random Yaw (full or constrained range)
  • Natural tilt variation
  • Uniform or non-uniform scale randomization

Filters

  • Slope filtering (avoid steep surfaces)
  • Layer filtering
  • Tag filtering

Prefab Pool System

  • Use a single prefab or a randomized pool
  • Quickly build natural variation
  • Auto-pick prefabs from selection

Organization Tools

  • Auto-create parent containers
  • Keep hierarchy clean and structured

Physics Placement

  • Drop objects from height
  • Automatic settling & freezing
  • Timeout handling for stability

Grid Placement Tools

  • Adjustable grid size
  • Rotation snapping
  • Surface-aware placement

Scene Overlay Toolbar

  • Lightweight toolbar directly in the Scene view
  • Toggle tool, switch modes, and brushes instantly
  • Designed for fast workflows (no window switching)

Why Use Ultimate Placer?

Ultimate Placer helps you build environments faster by eliminating repetitive manual placement and letting you work entirely inside the Scene view. It’s designed for environment artists, level designers, and indie developers who want natural-looking results with minimal effort. Simply select a prefab or pool, choose a mode and brush, and start clicking or painting directly in your scene, adjusting randomness and filters as needed to quickly achieve polished, organic layouts.