Fake Interior Mapping View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
38.4 MB
Files
9
Favorites
1
Views in the past week
18

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Fake Interior Mapping

by Esti (opens in new tab)

No ratings yet

A lightweight, high-performance Interior Mapping solution for the Built-in Render Pipeline. Add realistic 3D room depth to your buildings without any extra geometry. Perfect for PC, Mobile, and VR.

Price $4.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Fake Interior Mapping, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 2

Fake Interior Mapping screenshot 1

Fake Interior Mapping screenshot 1

About this asset

Enhance your urban environments with this optimized Fake Interior Mapping package. This technique allows you to simulate detailed 3D rooms behind windows using only a single plane, significantly reducing draw calls and polygon count compared to traditional 3D interiors.

Key Features:

  • Two Specialized Shaders: Includes both 2D Atlas and CubeMap versions to fit your workflow.
  • Stand-alone Code: Shaders are self-contained with no external dependencies or include files, making them easy to integrate into any project.
  • Extreme Performance: Highly optimized for Mobile and VR (Meta Quest) development where geometry budgets are tight.
  • Customizable: Easily adjust room depth, tiling, and rotation to create variety across your building facades.

What's Inside?

  • 2D Atlas Shader: Best for performance, allowing multiple room variations in a single texture sheet.
  • CubeMap Shader: Best for high-fidelity reflections and 360-degree interior views.
  • High-Quality Assets: Includes 3 ultra-high-resolution textures (5321x2544) to get you started immediately.
  • Ready-to-use Demo Scene: A pre-configured scene showcasing both shader types in action.

From the publisher's Asset Store listing.

Technical details

Technical details

Render Pipeline: Built-in Render Pipeline only.
Shader Types: 2D Atlas Mapping & CubeMap Mapping.
Textures: 3 High-Resolution textures included (5321x2544 pixels).
Optimization: Mobile-friendly, PC-ready, and VR-compatible (Multi-pass and Single Pass).
Content: 2 Stand-alone Shaders, 3 Textures, 1 Demo Scene, and pre-configured Materials.
Workflow: Supports easy "drag-and-drop" onto any quad or window mesh.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Compatible Not listed Not listed

As listed on the Asset Store.