🟣 True Afterimage System – Advanced Afterimage Post Processing
True Afterimage System is a high-quality post-processing effect for Unity URP that generates real temporal afterimages using frame accumulation.
Unlike traditional trail effects based on duplicated meshes or sprites, this system produces physically-inspired ghosting directly from the rendered image.
Designed for both developers and artists, it supports Unity’s Volume System and a fully scriptable manager, giving you complete control over how and where the effect is applied.
✅ Compatibility
- Unity 6000.4.0, 6000.3.8, 2023.2.22
- Supports both:
- Render Graph pipeline
- Classic Scriptable Render Feature workflow
🎨 Key Features
- Generates authentic afterimage trails using frame history accumulation, not spawned objects.True Temporal Afterimage
- Only bright areas contribute to the effect, creating natural and perceptual ghosting.Brightness-Based Persistence
- Seamlessly blend different setups across your scene with real-time interpolation.Full Unity Volume System Integration
- Control everything via code without relying on volumes.Scriptable Afterimage Manager
- Extensive Parameter ControlAfterimage decay and persistence
- Brightness threshold and falloff
- Color tinting
- Sampling frequency and accumulation timing
- Works directly on the rendered image for consistent results across all objects, shaders, and lighting conditions.High-Quality Post-Processing
- Easily add the render feature to any URP renderer and use it in any camera setup.Flexible Integration
🧪 Included Demo Scenes
- Fast-paced gameplay showcasing dynamic afterimage trails.2D Asteroids-Style Game
- Demonstrates interaction with emissive materials and lighting.3D Glowing Geometry Scene
- Shows afterimage behavior with particle systems and VFX.3D Particle Scene
📁 Also Included
- Pre-configured volume profiles
- Ready-to-use demo setups
- Full source code and components
- Documentation embedded in the asset
🚀 Perfect For
- Stylized games
- Action and combat effects
- Sci-fi visuals
- Speed and motion emphasis
- Experimental rendering and tech demos