ScreenSpaceNPRRendering — Screen-Space Toon Outline Post Effect for Unity 6 URP
A stylized screen-space NPR outline solution for Unity 6 URP, built on the RenderGraph pipeline for modern, production-friendly post-processing.
Use Cases
Character outline rendering for anime and stylized projects
Highlighting heroes, enemies, NPCs, or interactable objects
Selective Layer-based post effect control
Fast visual iteration for stylized scenes
URP-based NPR rendering workflows in Unity 6
Core Features
RenderGraph Workflow:
built specifically for Unity 6 URP with a modern RenderGraph renderer feature
Screen-Space Toon Outline:
generates outlines from scene depth and normal differences for a clean NPR look
Layer-Based Filtering:
apply the outline only to selected Unity layers with a customizable LayerMask
Volume Driven Control:
enable and tune the effect directly from a Volume override
You’ll Benefit
Faster NPR look development in URP
Cleaner stylized outlines without custom mesh extrusion workflows
More control over where the effect appears through LayerMask filtering
Better iteration speed for characters, gameplay targets, and scene accents
Recommended For
Anime-style games
Stylized action games
Character-focused rendering
Gameplay highlighting and readability improvements
Unity 6 URP projects that need controllable toon outlines
Website: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg