ScreenSpaceNPRRendering OFFICIAL SALE

ScreenSpaceNPRRendering — Screen-Space Toon Outline Post Effect for Unity 6 URP

A stylized screen-space NPR outline solution for Unity 6 URP, built on the RenderGraph pipeline for modern, production-friendly post-processing.



Use Cases

Character outline rendering for anime and stylized projects

Highlighting heroes, enemies, NPCs, or interactable objects

Selective Layer-based post effect control

Fast visual iteration for stylized scenes

URP-based NPR rendering workflows in Unity 6



Core Features


RenderGraph Workflow:

built specifically for Unity 6 URP with a modern RenderGraph renderer feature

Screen-Space Toon Outline:


generates outlines from scene depth and normal differences for a clean NPR look

Layer-Based Filtering:

apply the outline only to selected Unity layers with a customizable LayerMask

Volume Driven Control:

enable and tune the effect directly from a Volume override



You’ll Benefit

Faster NPR look development in URP

Cleaner stylized outlines without custom mesh extrusion workflows

More control over where the effect appears through LayerMask filtering

Better iteration speed for characters, gameplay targets, and scene accents

Recommended For

Anime-style games

Stylized action games

Character-focused rendering

Gameplay highlighting and readability improvements

Unity 6 URP projects that need controllable toon outlines



Website: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg