Color Grading (Built-in) (Brightness Saturation And Contrast) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
15.0 MB
Files
24
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4

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Color Grading (Built-in) (Brightness Saturation And Contrast)

by Esti (opens in new tab)

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A lightweight collection of essential post-processing shaders optimized for Mobile. Includes Color Grading, Sobel Edge Detection, Gaussian Blur, and Motion Blur for the Built-in Pipeline.

Price $4.99

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Price history

Last 6 months

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Price history for Color Grading (Built-in) (Brightness Saturation And Contrast), 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Color Grading (Built-in) (Brightness Saturation And Contrast) screenshot 1

Color Grading (Built-in) (Brightness Saturation And Contrast) screenshot 1

About this asset

This package provides a curated set of high-performance post-processing effects specifically designed for the Built-in Render Pipeline. These shaders are an excellent alternative to heavy post-processing stacks, offering a professional visual polish without sacrificing frame rates on mobile or low-end devices.

Key Features:

  • Essential Color Grading: Fine-tune the visual mood with Brightness, Saturation, and Contrast controls.
  • Stylized Edge Detection: Two variations of the Sobel filter for technical or artistic outlines (Standard and Overlay modes).
  • Optimized Gaussian Blur: A 5-tap separable blur with built-in downsampling and iteration support for high-quality results at low cost.
  • Accumulation Motion Blur: Smooth frame-blending motion trails for racing or high-speed action games.
  • Mobile-First Design: Optimized HLSL code and C# controllers ensure compatibility with mobile

Perfect for any genre, especially stylized, horror, or racing games where visual clarity and performance are paramount.

From the publisher's Asset Store listing.

Technical details

  • 5 Custom Shaders (Optimized HLSL).
  • C# Controller scripts for each effect.
  • Inherits from a clean PostEffectsBase class for easy integration.
  • Supports Unity Built-in Render Pipeline.
  • Mobile and PCCompatible.
  • List of VFX included: Brightness/Saturation/Contrast, Edge Detection, Edge Detection (Add/Overlay), Gaussian Blur (Optimized), Motion Blur (Accumulation).
  • Texture sizes: 5852x3901
  • Number of VFX: 5
  • Custom shaders: Yes (5)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Compatible Not listed Not listed

As listed on the Asset Store.