View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.30 or later
- Package size
- 12.6 MB
- Files
- 59
- Favorites
- 2
- Views in the past week
- 9
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Screen Effects (Built-in)
A highly optimized, mobile-ready post-processing suite for the Built-in Render Pipeline. Includes high-performance Bloom, Glitch, Radial Blur, Water Ripples, Dissolve, and more!
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 3
Screen Effects (Built-in) screenshot 1
About this asset
Screen Effects (Built-in) is a comprehensive, highly optimized suite of post-processing and camera effects tailored specifically for Unity's classic Built-in Render Pipeline.
Whether you are developing a high-speed racing game, a tense horror experience, or a stylized indie title, this package provides the cinematic polish you need without sacrificing frame rates.
Highly Optimized for Mobile & VR:We know performance is critical. Instead of heavy, unoptimized loops, our shaders utilize industry-standard mobile optimization techniques:
- Downsample/Upsample Pyramids: The Mobile Bloom effect uses a robust downsampling architecture to provide beautiful, wide glows at a fraction of the GPU cost.
- Fast Math & Smoothsteps: Heavy if/else branching has been replaced with GPU-friendly step/smoothstep functions and SDF (Signed Distance Field) mathematics.
Perfect for Any Genre:
- Racing / Action: Use Radial Blur tied to your car's speed for an incredible sense of momentum.
- Horror / Sci-Fi: Use Glitch Art (Bad TV) to create tension, chromatic aberration, and screen tearing.
- Puzzle / UI: Interactive Water Wave shockwaves on mouse click, or Zoom magnifying glass effects for investigating clues.
Key Benefits:
- Plug & Play: Just attach the C# script to your Camera, tweak the sliders in the Inspector, and you're done.
- Editor Preview: All effects run in the Scene View ([ExecuteAlways]), allowing you to tweak visuals without entering Play Mode.
- Safe & Clean: Built with fallback mechanisms to ensure your screen never goes black if a material fails to load.
From the publisher's Asset Store listing.
Technical details
Render Pipeline Compatibility:
- Strictly for the Built-in Render Pipeline. (Not compatible with URP/HDRP).
List of Included Post-Processing VFX:
- Bloom (Mobile Optimized): High-performance 4-tap box filter with soft-knee thresholding.
- Bloom (Standard): Classic Gaussian blur bloom for PC/Console.
- Blur: Highly optimized Box Blur and Gaussian Blur (using pre-calculated weights).
- Radial Blur: Directional motion blur for speed and tunnel vision effects.
- Glitch Art (Bad TV): Includes scanline jitter, vertical jump, horizontal shake, and RGB color drift.
- Water Wave / Ripple: Interactive, click-driven shockwave distortion.
- Interactive Mask: SDF-based screen masking (Includes shapes like Circle, Gear, Petal, Windmill, Drop).
- Zoom / Magnifying Glass: Interactive screen magnification with edge distortion.
- Occlusion & Cover Dissolve: World-space shaders to dissolve objects blocking the camera view.
Asset Details:
- Number of Custom Shaders: 11 highly optimized .shader files.
- Number of Controllers: 10 clean, fully commented C# controller scripts.
- Texture Sizes: Includes ultra-high resolution 4368x2912 textures for crisp noise, masks, and base overlays.
- Platform Support: PC, Console, Mobile (Android/iOS)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.30f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.