Screen Effects (Built-in) View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.0.30 or later
Package size
12.6 MB
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59
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Screen Effects (Built-in)

by Esti (opens in new tab)

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A highly optimized, mobile-ready post-processing suite for the Built-in Render Pipeline. Includes high-performance Bloom, Glitch, Radial Blur, Water Ripples, Dissolve, and more!

Price $4.99

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Last 6 months

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Price history for Screen Effects (Built-in), 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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Screen Effects (Built-in) screenshot 1

Screen Effects (Built-in) screenshot 1

About this asset

Screen Effects (Built-in) is a comprehensive, highly optimized suite of post-processing and camera effects tailored specifically for Unity's classic Built-in Render Pipeline.

Whether you are developing a high-speed racing game, a tense horror experience, or a stylized indie title, this package provides the cinematic polish you need without sacrificing frame rates.

Highly Optimized for Mobile & VR:We know performance is critical. Instead of heavy, unoptimized loops, our shaders utilize industry-standard mobile optimization techniques:

  • Downsample/Upsample Pyramids: The Mobile Bloom effect uses a robust downsampling architecture to provide beautiful, wide glows at a fraction of the GPU cost.
  • Fast Math & Smoothsteps: Heavy if/else branching has been replaced with GPU-friendly step/smoothstep functions and SDF (Signed Distance Field) mathematics.

Perfect for Any Genre:

  • Racing / Action: Use Radial Blur tied to your car's speed for an incredible sense of momentum.
  • Horror / Sci-Fi: Use Glitch Art (Bad TV) to create tension, chromatic aberration, and screen tearing.
  • Puzzle / UI: Interactive Water Wave shockwaves on mouse click, or Zoom magnifying glass effects for investigating clues.

Key Benefits:

  • Plug & Play: Just attach the C# script to your Camera, tweak the sliders in the Inspector, and you're done.
  • Editor Preview: All effects run in the Scene View ([ExecuteAlways]), allowing you to tweak visuals without entering Play Mode.
  • Safe & Clean: Built with fallback mechanisms to ensure your screen never goes black if a material fails to load.

From the publisher's Asset Store listing.

Technical details

Render Pipeline Compatibility:

  • Strictly for the Built-in Render Pipeline. (Not compatible with URP/HDRP).

List of Included Post-Processing VFX:

  • Bloom (Mobile Optimized): High-performance 4-tap box filter with soft-knee thresholding.
  • Bloom (Standard): Classic Gaussian blur bloom for PC/Console.
  • Blur: Highly optimized Box Blur and Gaussian Blur (using pre-calculated weights).
  • Radial Blur: Directional motion blur for speed and tunnel vision effects.
  • Glitch Art (Bad TV): Includes scanline jitter, vertical jump, horizontal shake, and RGB color drift.
  • Water Wave / Ripple: Interactive, click-driven shockwave distortion.
  • Interactive Mask: SDF-based screen masking (Includes shapes like Circle, Gear, Petal, Windmill, Drop).
  • Zoom / Magnifying Glass: Interactive screen magnification with edge distortion.
  • Occlusion & Cover Dissolve: World-space shaders to dissolve objects blocking the camera view.

Asset Details:

  • Number of Custom Shaders: 11 highly optimized .shader files.
  • Number of Controllers: 10 clean, fully commented C# controller scripts.
  • Texture Sizes: Includes ultra-high resolution 4368x2912 textures for crisp noise, masks, and base overlays.
  • Platform Support: PC, Console, Mobile (Android/iOS)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Compatible Not listed Not listed

As listed on the Asset Store.