FlexiPlace - Object Placement System & Overlap Validation

Add Professional Object Placement to Your Game in Minutes - Not Days.


Stop wasting time building object pickup and placement systems from scratch.


If your game needs players to pick up, move, rotate, place, or reposition objects, FlexiPlace gives you everything you need in one complete, production-ready solution.


From grid-free placement, real-time validation, and 360° rotation, to persistent save/load, position offsets, and highly accurate Physics.OverlapBox validation—everything is already built, optimized, and ready to use.

  • No complicated setup
  • No grid system
  • No third-party dependencies
  • Just import, assign a few references, and start placing objects

What is FlexiPlace?


FlexiPlace is a modular object pickup and placement system for Unity that uses raycast-based detection instead of traditional grid placement.

Players can freely place objects exactly where they want, just like in popular supermarket, cafe, warehouse, shop, and simulator games.


When an object is picked up, a real-time ghost preview follows the cursor. The preview automatically switches between green (valid) and red (invalid) using Physics.Overlap validation providing instant visual feedback before placement.


Unlike many placement systems, FlexiPlace no longer requires disabling colliders while placing objects, making integration much easier and more reliable.


The system is designed around small, focused scripts with clear responsibilities, making it easy to customize, extend, and integrate into existing projects.


Setup takes less than 5 minutes using the included step-by-step PDF documentation.

A ready-to-use first-person demo scene is included so you can start testing immediately after import.


Features:


Grid-Free Placement

  • No grid required
  • Free-form object placement using raycasting

Smart Ghost Preview

  • Real-time preview object
  • Automatic valid/invalid material switching
  • Accurate placement visualization

Full 360° Rotation (NEW)

  • Rotate objects on X, Y, and Z axes
  • Perfect for furniture, shelves, decorations, and custom placement systems

Save & Load Support (NEW)

  • Save placed object position and rotation
  • Restore placement after loading

Position Offset System (NEW)

  • Fine-tune object placement with configurable offsets
  • Better alignment for different object types

No Collider Disabling Required (NEW)

  • No need to disable colliders during placement
  • Powered by Physics.Overlap for reliable real-time placement validation
  • 110% accurate placement detection without grid snapping
  • Cleaner workflow with more stable and predictable placement
  • Easier integration into existing projects

Improved Surface Orientation (NEW)

  • Fixed object orientation across different surfaces
  • Consistent placement regardless of surface angle
  • More reliable and professional behaviour

Layer Filtering

  • Restricted Layer support
  • Optional Allowed Layer support
  • Fine-grained placement control

Scene Gizmos

  • Mesh bounds visualization
  • Green/Red wireframe preview
  • Easy debugging directly inside the Unity Editor

Cancel Placement

  • Return object to its original position
  • Restore original rotation automatically

Plug & Play

  • Setup in minutes
  • Minimal Inspector configuration
  • Beginner friendly

Modular Architecture

  • Clean, maintainable code
  • Easy to extend
  • Easy to integrate into existing projects

Complete Source Code

  • Full C# source included
  • Clean namespace
  • No third-party dependencies

Perfect For:

  • Supermarket Simulator
  • Cafe Simulator
  • Restaurant Games
  • Warehouse Simulator
  • Shop Management Games
  • Survival Games
  • Base Building
  • House Decoration
  • Furniture Placement
  • Sandbox Games
  • Inventory Interaction Systems

Note: The 3D models shown in promotional images and videos are not included. The demo scene uses simple placeholder geometry.


Why FlexiPlace?


Instead of spending days developing and debugging your own placement system, start with a polished, modular solution that's easy to understand, easy to customize system.


Focus on building your game, not rebuilding the same placement mechanics from scratch.