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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
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Keywords
- Search for Project Maintenance
- Search for asset management
- Search for Addressable Helper
- Search for Asset Organization
- Search for Asset Auditor
- Search for asset finder
- Search for asset cleanup
- Search for asset manager
- Search for Editor Utilities
- Search for unused asset
- Search for asset usage
- Search for Editor Tools
AssetOps - Asset Audit Toolkit
Find unused assets, clean up safely, and sync Addressables — all without guessing what's safe to delete.
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Price history
Last 6 months
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AssetOps - Asset Audit Toolkit screenshot 1
About this asset
AssetOps is a Unity editor extension for auditing project assets, reviewing usage, safely cleaning up unused content, and reorganising assets with full developer control.
It scans your project to identify which assets are used and which are not, cross-checks references through scenes, and classifies results into Used Assets, Unused Assets, and Unused Folders. Instead of deleting unused content immediately, AssetOps moves it to a quarantine area where it can be reviewed, restored, backed up, or permanently removed when you are ready.
Asset reorganisation is always selection-based. You review the results, select what you want to act on, and choose where it goes: to a configured target folder, a shared folder, the folder of the scene that references it, or quarantine. Nothing moves unless you explicitly tell it to.
Key features include:
- Used and unused asset detection with configurable scan roots
- Scene cross-checking with scene usage count per asset
- Scene ping support for quickly locating referencing scenes
- Safe quarantine workflow with restore, backup, and delete support
- Recursive and top-level-only audit folder modes
- Scene-based result filtering with OR and Exclusive modes
- Selection-based restructuring and assisted move tools
- Scene package export as individual or combined UnityPackages
- Persistent workspace settings and scan result cache
- Addressables Group Map Sync for simple folder-to-group mapping
- Addressables Folder Sync with a rule-based engine and template tokens
AssetOps is built for developers who want a deliberate, reviewable audit workflow rather than an automatic cleanup. It is suitable for solo developers and teams maintaining projects of any size.
For full version history and release notes, see the Changelog.
From the publisher's Asset Store listing.
Technical details
- Asset usage audit with configurable scan roots
- Scene cross-check pass for direct scene reference detection
- Used / Unused / Unused Folder classification
- Text and scene-based result filtering with OR and Exclusive modes
- Quarantine → Restore → Backup → Delete cleanup workflow
- Script and assembly file protection from quarantine moves
- Manual row selection with assisted move actions
- Scene package export as .unitypackage files
- Scan result persistence and staleness detection
- Addressables Group Map Sync — simple folder-to-group mapping with scene membership check
- Addressables Folder Sync — rule-based sync with template tokens and path tester
- Group name dropdown picker from existing Addressables groups
- Dry Run and JSON report export for both Addressables tools
- Virtual scrolling for large result sets
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.10f1 | Compatible | Compatible | Compatible | Compatible |
AssetOps is an editor-only package with no runtime components, shaders, or render pipeline dependencies. It is fully compatible with Built-in, URP, HDRP, and any custom render pipeline. The Addressables sync tools require the Unity Addressables package to be installed separately, but all other features work without it.
As listed on the Asset Store.