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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.30 or later
- Package size
- 5.7 MB
- Files
- 82
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- 5
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- 19
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- $4.99 on
Keywords
Stylized Fur & Fluf Shaders URP
A highly optimized, interactive stylized fur and fluff shader system for URP. Features real-time collision deformation, wind physics, and three rendering techniques (Shell, Fin, Geometry
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Last 6 months
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Stylized Fur & Fluf Shaders URP screenshot 1
About this asset
Bring your characters, creatures, and environments to life with the Stylized Fur & Fluff Shaders URP. This package provides a highly customizable, performance-friendly fur solution designed specifically for the Universal Render Pipeline.
Interactive Collision DeformationWhat makes this package stand out is the built-in interactive physics system. With the included lightweight C# script, the fur physically reacts and flattens when touching surfaces or other objects. This adds a whole new layer of realism and juiciness to your project without the need for heavy physics calculations.
Highly CustomizableWhether you are creating a cute mascot, a fluffy monster, or a stylized grassy field, you can easily tweak the look. The package includes three distinct rendering techniques to suit your project's performance and visual needs:
- Shell: Layer-based fur rendering for dense, fluffy looks.
- Fin: Tessellation-based extruded fur for sharp, spiky edges.
- Geometry: Geometric fur generation.
Features:
- Fully customizable Fur Length, Density, and Thickness.
- Dynamic Wind movement (adjustable frequency and amplitude).
- Rim lighting controls to achieve the perfect cartoon/stylized look.
- Alpha cutout and occlusion settings for depth simulation.
- Both Lit (receives lighting/shadows) and Unlit variants included.
From the publisher's Asset Store listing.
Technical details
Key Features & Specifications:
- Supported Pipeline: Universal Render Pipeline (URP).
- Rendering Methods: Shell, Fin (Tessellation), and Geometry.
- Interactivity: Included C# 'Fur Deformer' script sends real-time collision points to the shader for localized flattening.
- Lighting: Custom Rim Lighting, Ambient Color blending, and Shadow Bias support.
- Performance: Highly optimized HLSL code. Suitable for PC, VR, and Mobile platforms.
- Custom Shader files (.shader and .hlsl includes).
- Ready-to-use C# deformation scripts.
- Preset Materials (Curly, Spiky, Soft variations).
- Example 3D Models and Demo Scenes to test the physics.
- High-quality Noise/Fur and Normal Map textures.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.30f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.