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Package details
- Latest version
- 1.0
- Last updated
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- 6000.3.6 or later
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- 280 KB
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"Cinematic Third‑Person Controller – 13 Animator States"
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"Feel a AAA Cinematic Camera System with Complete controller, smooth zoom, Half Orbital, investigation mode, head bobbing. Perfect for horror, adventure, stunning environments and open worlds."
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About this asset
🔗 Watch real character demo on UTube:
Cinematic Third-Person Controller – 13 Animator States
A complete, third‑person controller for Unity. Includes a full movement system (walk, run, strafe left/right, backward, crouch with four states) and a professional camera system with orbital half‑circle (mouse up/down = head/feet), mouse wheel zoom, investigation/aim mode, head bobbing, landing shake, dynamic FOV on sprint, and optional collision that does not break zoom. Designed for immersive gameplay – ideal for horror, adventure, open‑world, or story‑driven games.
Camera System Features:
- Orbital half‑circle – mouse up looks at head, mouse down looks at feet
- Mouse wheel smooth zoom with easing (adjustable min/max distance and speed)
- Investigation / aim mode – right click snaps to closer offset (custom position, rotation, FOV)
- Head bobbing – subtle camera movement while walking/running (separate walk/run strength and speed)
- Landing shake – camera vibrates when falling from height (adjustable duration and magnitude)
- Dynamic FOV – field of view widens smoothly while sprinting(Left Shift)
- Crouch camera customization – camera height lowers smoothly when crouching (adjustable offset and transition speed)
- Full Inspector controls – toggle every feature on/off, adjust speeds, distances, pitch limits, easing
Movement System (Controller) Features:
- Complete movement: walk, run, strafe left/right, backward, crouch (idle, walk, strafe left/right, backward)
- 13 animator states ready: Idle, Walk, Run, Strafe Left, Strafe Right, Backward, Crouch Idle, Crouch Walk, Crouch Strafe Left, Crouch Strafe Right, Crouch Backward, Blend Run→Walk, Blend Run→Idle
- Smooth transitions between states – all parameters pre‑wired
- Mouse look – horizontal rotates player, vertical controls camera pitch (adjustable sensitivity, aim sensitivity)
- Crouch – Left Control (modifiable)
- Aiming – right mouse button toggles aiming mode (camera switch, FOV change)
- Clean, commented C# scripts – easy to extend
- Includes: Demo scene, Animator Controller (13 states), PDF documentation
Perfect for:
- Survival horror
- Mystery investigation
- Open‑world exploration
- Cinematic adventure games
- Stunning environments
Input System: Both
Animations and character models not included.
Made by YazanDev
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.6f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.