"Cinematic Third‑Person Controller – 13 Animator States" View on Asset Store (opens in new tab)

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"Cinematic Third‑Person Controller – 13 Animator States"

by Yazan Haddad (opens in new tab)

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"Feel a AAA Cinematic Camera System with Complete controller, smooth zoom, Half Orbital, investigation mode, head bobbing. Perfect for horror, adventure, stunning environments and open worlds."

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Price history for "Cinematic Third‑Person Controller – 13 Animator States", 6 months Current $23.99; lowest $20.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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"Cinematic Third‑Person Controller – 13 Animator States" screenshot 1

"Cinematic Third‑Person Controller – 13 Animator States" screenshot 1

About this asset

🔗 Watch real character demo on UTube:

"Cinematic Third‑Person Controller – 13 Animator States" (Unity.6) demo character-YazanDev- - YouTube

Cinematic Third-Person Controller – 13 Animator States

A complete, third‑person controller for Unity. Includes a full movement system (walk, run, strafe left/right, backward, crouch with four states) and a professional camera system with orbital half‑circle (mouse up/down = head/feet), mouse wheel zoom, investigation/aim mode, head bobbing, landing shake, dynamic FOV on sprint, and optional collision that does not break zoom. Designed for immersive gameplay – ideal for horror, adventure, open‑world, or story‑driven games.

Camera System Features:

  • Orbital half‑circle – mouse up looks at head, mouse down looks at feet
  • Mouse wheel smooth zoom with easing (adjustable min/max distance and speed)
  • Investigation / aim mode – right click snaps to closer offset (custom position, rotation, FOV)
  • Head bobbing – subtle camera movement while walking/running (separate walk/run strength and speed)
  • Landing shake – camera vibrates when falling from height (adjustable duration and magnitude)
  • Dynamic FOV – field of view widens smoothly while sprinting(Left Shift)
  • Crouch camera customization – camera height lowers smoothly when crouching (adjustable offset and transition speed)
  • Full Inspector controls – toggle every feature on/off, adjust speeds, distances, pitch limits, easing

Movement System (Controller) Features:

  • Complete movement: walk, run, strafe left/right, backward, crouch (idle, walk, strafe left/right, backward)
  • 13 animator states ready: Idle, Walk, Run, Strafe Left, Strafe Right, Backward, Crouch Idle, Crouch Walk, Crouch Strafe Left, Crouch Strafe Right, Crouch Backward, Blend Run→Walk, Blend Run→Idle
  • Smooth transitions between states – all parameters pre‑wired
  • Mouse look – horizontal rotates player, vertical controls camera pitch (adjustable sensitivity, aim sensitivity)
  • Crouch – Left Control (modifiable)
  • Aiming – right mouse button toggles aiming mode (camera switch, FOV change)
  • Clean, commented C# scripts – easy to extend
  • Includes: Demo scene, Animator Controller (13 states), PDF documentation

Perfect for:

  • Survival horror
  • Mystery investigation
  • Open‑world exploration
  • Cinematic adventure games
  • Stunning environments

Input System: Both

Animations and character models not included.

Made by YazanDev

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.6f1 Compatible Compatible Compatible

As listed on the Asset Store.