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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 120 KB
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- 64
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Keywords
- Search for remote config
- Search for Monetization System
- Search for Player Retention
- Search for feature flags
- Search for a/b testing
- Search for Live Ops
- Search for live service
- Search for Game Framework
- Search for in-game shop
- Search for Live Events
- Search for Analytics System
- Search for Game Economy
Live Ops Toolkit – Elite (Monetization, Battle Pass, Events, Cloud)
Production-ready Live Ops toolkit with shop, battle pass, events, cloud sync, and remote config to build, monetize, and scale Unity games fast.
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About this asset
Live Ops Toolkit – Elite A production-ready, modular Live Operations framework for Unity that enables you to build, control, and monetize games after launch—without rebuilding your project or writing backend-heavy systems from scratch.
What This Package Does This toolkit gives you everything needed to run a live-service game:
In-game shop with dynamic pricing
Battle pass progression system
Live events with time-based modifiers
Cloud save & sync support
Remote config for live balancing
Analytics hooks for tracking player behavior
All systems are fully integrated and work together out of the box.
Core Systems Included - Live Operations Core Remote Config (JSON-based, live updates)
Feature Flags (enable/disable features instantly)
Notification System (player messaging)
Monetization & Economy Shop System (custom items, discounts, featured offers)
Currency System (soft & hard currency)
Economy Manager (reward scaling, multipliers)
Monetization Hooks (inject offers anywhere)
Player Retention Systems Battle Pass (tier progression, free & premium tracks)
Live Events (time-limited gameplay modifiers)
Player Segmentation & A/B testing ready
Cloud & Backend Integration Cloud Sync Manager (Firebase, PlayFab, or custom backend)
Remote Control Manager (load configs from server/CDN)
Analytics Event tracking system
Analytics dashboard UI (debug view)
Demo Scene (Included) A fully playable 3D demo scene that demonstrates:
Combat → rewards → currency loop
Shop purchases
Battle pass progression
Live events affecting gameplay
Real-time config changes
Debug tools for testing all systems
No setup required — press Play and explore.
Customization & Flexibility - Fully modular architecture (plug-and-play systems) - Backend-agnostic (works with any service or offline) - UI can be replaced or extended - Data-driven design (easy balancing & updates) - Extendable for any genre
Suitable For Mobile games (F2P monetization)
RPG / Action games
Idle / progression-based games
Live-service indie projects
Developers building scalable systems
Why Choose This Toolkit Most assets provide isolated features. This package delivers a complete ecosystem:
Systems are connected, not standalone
Designed for real production use
Focused on monetization + retention
Built for scalability and long-term updates
Result With this toolkit, you can:
Launch faster
Add live features without backend complexity
Monetize effectively
Scale your game beyond initial release
Turn your game into a live service — not just a one-time release.
From the publisher's Asset Store listing.
Technical details
Technical Details — Key Features
Modular Live Ops Architecture
Fully decoupled systems with plug-and-play design for easy integration and extension.
Remote Config System (JSON-Based)
Modify gameplay values, economy, and features in real-time without app updates.
Feature Flag System
Enable or disable features instantly for testing, rollout, or live balancing.
Currency & Economy System
Supports soft and hard currencies, reward scaling, and dynamic multipliers.
Shop System
Data-driven shop with customizable items, pricing, discounts, and featured offers.
Battle Pass System
Tier-based progression with free and premium reward tracks.
Live Events System
Time-based events with configurable rewards, multipliers, and UI integration.
Cloud Save & Sync
Save and load player data using Firebase, PlayFab, or custom backend.
Monetization Hooks
Inject offers, rewards, and purchase triggers anywhere in gameplay.
Analytics System
Track player actions, purchases, and engagement; includes debug dashboard UI.
Remote Control Manager
Load and apply configuration from external endpoints (CDN/backend).
Player Segmentation & A/B Testing Ready
Structure supports advanced targeting and experimentation workflows.
Debug & Developer Tools
Includes debug panel, event triggers, config override, and testing utilities.
Runtime Demo Scene Builder
Automatically generates a complete playable demo scene with all systems integrated.
UI System (Dark + Neon Theme)
Prebuilt UI for shop, battle pass, events, notifications, and analytics overlay.
Backend-Agnostic Design
Easily connect to any backend service or use offline mode.
Extensible Codebase
Clean structure allows adding new systems, features, and integrations.
Unity 2022 LTS Compatible
Optimized for stability and long-term support.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
Works with all SRPs. Built-in, URP, and HDRP compatible. Uses standard Canvas UI, TextMeshPro, and OnGUI — no custom shaders or SRP-specific features. Debug panel renders on top via OnGUI. If UI panels appear behind geometry in URP/HDRP, adjust Canvas sorting layer. All modules function identically across pipelines. No additional SRP packages required.
As listed on the Asset Store.