Live Ops Toolkit – Elite (Monetization, Battle Pass, Events, Cloud) View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
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120 KB
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64
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Live Ops Toolkit – Elite (Monetization, Battle Pass, Events, Cloud)

by Kaif (opens in new tab)

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Production-ready Live Ops toolkit with shop, battle pass, events, cloud sync, and remote config to build, monetize, and scale Unity games fast.

Price $29.99

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Last 6 months

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Price history for Live Ops Toolkit – Elite (Monetization, Battle Pass, Events, Cloud), 6 months Current $29.99; lowest $14.99; highest $29.99 in this period. $0 $25 $50 Sep Oct Nov

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About this asset

Live Ops Toolkit – Elite A production-ready, modular Live Operations framework for Unity that enables you to build, control, and monetize games after launch—without rebuilding your project or writing backend-heavy systems from scratch.

What This Package Does This toolkit gives you everything needed to run a live-service game:

In-game shop with dynamic pricing

Battle pass progression system

Live events with time-based modifiers

Cloud save & sync support

Remote config for live balancing

Analytics hooks for tracking player behavior

All systems are fully integrated and work together out of the box.

Core Systems Included - Live Operations Core Remote Config (JSON-based, live updates)

Feature Flags (enable/disable features instantly)

Notification System (player messaging)

Monetization & Economy Shop System (custom items, discounts, featured offers)

Currency System (soft & hard currency)

Economy Manager (reward scaling, multipliers)

Monetization Hooks (inject offers anywhere)

Player Retention Systems Battle Pass (tier progression, free & premium tracks)

Live Events (time-limited gameplay modifiers)

Player Segmentation & A/B testing ready

 Cloud & Backend Integration Cloud Sync Manager (Firebase, PlayFab, or custom backend)

Remote Control Manager (load configs from server/CDN)

Analytics Event tracking system

Analytics dashboard UI (debug view)

Demo Scene (Included) A fully playable 3D demo scene that demonstrates:

Combat → rewards → currency loop

Shop purchases

Battle pass progression

Live events affecting gameplay

Real-time config changes

Debug tools for testing all systems

No setup required — press Play and explore.

Customization & Flexibility - Fully modular architecture (plug-and-play systems) - Backend-agnostic (works with any service or offline) - UI can be replaced or extended - Data-driven design (easy balancing & updates) - Extendable for any genre

Suitable For Mobile games (F2P monetization)

RPG / Action games

Idle / progression-based games

Live-service indie projects

Developers building scalable systems

Why Choose This Toolkit Most assets provide isolated features. This package delivers a complete ecosystem:

Systems are connected, not standalone

Designed for real production use

Focused on monetization + retention

Built for scalability and long-term updates

Result With this toolkit, you can:

Launch faster

Add live features without backend complexity

Monetize effectively

Scale your game beyond initial release

Turn your game into a live service — not just a one-time release.

From the publisher's Asset Store listing.

Technical details

Technical Details — Key Features

Modular Live Ops Architecture

Fully decoupled systems with plug-and-play design for easy integration and extension.

Remote Config System (JSON-Based)

Modify gameplay values, economy, and features in real-time without app updates.

Feature Flag System

Enable or disable features instantly for testing, rollout, or live balancing.

Currency & Economy System

Supports soft and hard currencies, reward scaling, and dynamic multipliers.

Shop System

Data-driven shop with customizable items, pricing, discounts, and featured offers.

Battle Pass System

Tier-based progression with free and premium reward tracks.

Live Events System

Time-based events with configurable rewards, multipliers, and UI integration.

Cloud Save & Sync

Save and load player data using Firebase, PlayFab, or custom backend.

Monetization Hooks

Inject offers, rewards, and purchase triggers anywhere in gameplay.

Analytics System

Track player actions, purchases, and engagement; includes debug dashboard UI.

Remote Control Manager

Load and apply configuration from external endpoints (CDN/backend).

Player Segmentation & A/B Testing Ready

Structure supports advanced targeting and experimentation workflows.

Debug & Developer Tools

Includes debug panel, event triggers, config override, and testing utilities.

Runtime Demo Scene Builder

Automatically generates a complete playable demo scene with all systems integrated.

UI System (Dark + Neon Theme)

Prebuilt UI for shop, battle pass, events, notifications, and analytics overlay.

Backend-Agnostic Design

Easily connect to any backend service or use offline mode.

Extensible Codebase

Clean structure allows adding new systems, features, and integrations.

Unity 2022 LTS Compatible

Optimized for stability and long-term support.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

Works with all SRPs. Built-in, URP, and HDRP compatible. Uses standard Canvas UI, TextMeshPro, and OnGUI — no custom shaders or SRP-specific features. Debug panel renders on top via OnGUI. If UI panels appear behind geometry in URP/HDRP, adjust Canvas sorting layer. All modules function identically across pipelines. No additional SRP packages required.

As listed on the Asset Store.