Simple IDLE Forge: No-Code Idle Game Toolkit w/ 4 Playable Demos & JSON support SALE

SALE: 50% off from July 29–August 11, 2026. Regular price: $59.99. Sale price: $29.99


Still building idle game systems by hand?


Seriously. Stop it.


Simple Idle Forge gives you 6 interconnected wizard tools that generate

production-ready idle game databases — resources, generators with cost

scaling, upgrades, managers and heroes, prestige layers, and achievements —

complete with type-safe enums, custom inspector editors, and full JSON

content generation support!


OFFLINE DOCUMENTATION HERE!


1.1: NEW! MANAGER FORGE ADDED


THE SIX FORGES


Resource Forge

- Currencies, materials, energy, prestige points

- Starting amounts + 5 cap modes (None, Hard, Flat, Curve, Step)

- K/M/B/T suffixes, scientific, engineering — and per-resource display colors

- Custom dynamic properties (Categories, Flags, Numerics, Texts)

- 6 genre templates: Classic Incremental, RPG Idle, Factory Tycoon,

Prestige Heavy, Survival Idle, Gacha Collection


Generator Forge

- Buildings, workers, producers that generate resources over time

- Multi-resource production and multi-resource costs

- 5 cost scaling formulas with interactive preview sliders

- Two production modes: Continuous (Cookie Clicker) and Timer (Adventure

Capitalist) with visible progress bars and Speed bonuses

- Prerequisites gate unlocking (resource amount, generator level, upgrade

purchased)

- Milestone bonuses at level thresholds (x2 at 25, +50% at 50, etc.)

- TWO-LEVEL dynamic properties — generator-level AND milestone-level

independently


Upgrade Forge

- Boosts, automation triggers, unlocks

- Multi-resource costs with scaling

- 6 effect types: Multiply, Add Flat, Add Percent, Unlock, Automate,

Resource Grant

- One-time or repeatable, with prerequisite chains

- Automate-type upgrades wire directly into the auto-purchase system

- Quick presets: Double Production, +50%, Automate, Unlock, Grant Resource


Manager Forge (NEW in v1.1)

- Persistent managers, heroes, or companions that level up over time

- 5 rarity tiers (Common through Legendary) with visual styling everywhere

- Acquisition costs, level-up costs, prerequisites — all per-entry scaling

- Bundled multi-effect bonuses: each manager carries multiple effects that

scale via baseValue + perLevelValue * (level - 1)

- Optional generator automation: effects with automates=true auto-register

with the auto-purchase system — AdCap-style starter managers work out

of the box

- 6 genre templates with real content: AdCap tiers, RPG classes,

Factory departments, Transcendence tiers, Survival specialists,

Gacha banners

- Cross-forge bridges pull codes from SSF/SEF/SIF/SQF/SAF into

prerequisites and effect targets


Prestige Forge

- Define entire rebirth cycles

- 4 formula types: Sqrt (Cookie Clicker standard), Linear, Log, Polynomial

- Reset rules target specific resources, generators, upgrades, or managers

— or reset ALL

- Permanent bonuses scale with total prestige currency earned

- Stack unlimited layers. Demos ship with 1, 2, 3, and 4 layers


Achievement Forge

- Global milestones, challenges, and goals

- Conditions: resource amount, generator level, upgrade purchased, manager

level, manager acquired, total managers, prestige count, total production

- Multiple rewards per achievement (grant resources, multipliers, unlocks)

- Hidden (secret) and repeatable (daily challenge) achievements



OFFLINE PROGRESS CALCULATOR


When your player closes the app and comes back hours later, the offline

progress calculator figures out exactly what they earned while away:

- Configurable efficiency: flat, smooth curve, or step-based diminishing

returns

- Optional max offline cap (e.g., 24 hours)

- Detailed report of every resource earned

- Pre-formatted "Welcome Back" summary string

- Time-to-afford queries for UI countdowns — "You can afford this in 2m 34s"


Players come back to meaningful rewards, not a blank screen.


Note: offline progress is testable on deployed builds, not in the Editor.



DOUBLE PRECISION — NUMBERS TO INFINITY


- Every game value uses double precision (1.7×10^308 range)

- Far beyond the 3.4×10^38 float limit that breaks most projects

- Built-in formatter: K/M/B/T/Qa/Qi suffixes (51+ tiers), scientific,

engineering, time ("4h 23m"), rate ("1.5M/s")



TWO PRODUCTION MODES


- Continuous — resources flow every frame, smooth (Cookie Clicker style)

- Timer — resources arrive in batches after a countdown with a visible

progress bar (Adventure Capitalist style). Speed bonuses tick faster

- Mix both modes in the same game. Factory Tycoon uses Continuous for

extractors and Timer for refineries. Simple Idle CEO mixes Continuous

food carts with Timer hotels and conglomerates



COST SCALING WITH LIVE PREVIEW


- None, Linear, Exponential (industry standard), Polynomial, Logarithmic

- Exponential presets: Gentle 1.07, Standard 1.15, Steep 1.30, Aggressive 1.50

- Interactive slider: drag from level 1 to 200, see exact cost before

generating



PER-TARGET BONUS STACKING (NEW in v1.1)


- Transparent pipeline: (base + flats) × (1 + percents) × multipliers

- Upgrades, managers, prestige, achievements, and buffs all feed in

- Per-target resolution — "+100% Food Cart" applies only to Food Cart

- Single-source-of-truth rate query: GetCurrentRate returns the same

number your production loop uses

- BonusCollector helper composes all five tracker collectors into one

lambda



AUTO-PURCHASE OVERHAUL (NEW in v1.1)


- 5 priority strategies: Most Expensive (default), Cheapest, Best Value

(bonus-aware payback-seconds), Custom (dev-defined), Round Robin

- 2 buy modes: Single or Bulk Max

- Master IsEnabled switch halts all work without losing subscriptions

- IsActivelyBuying(code) single-truth query for UI AUTO/PAUSED state

- Auto-wires to Manager and Upgrade trackers — hire a starter manager,

automation just works



DYNAMIC PROPERTY SYSTEM


- No hardcoded fields — you define your own Categories, Flags, Numerics,

and Texts

- Generator Forge supports TWO levels — generator-level AND milestone-level

- Your game, your properties, any genre



JSON CONTENT PIPELINE


- Export schema as Full JSON, Light JSON, or Markdown

- Generate entries by hand or with any external tool

- Import validates every entry, checks codes against linked databases

- All 5 included demo games were built this way. Their JSON source is

included



FIVE COMPLETE PLAYABLE DEMO GAMES


Not tech demos. Complete idle games with polished UI and hours of content.


Simple Kingdom — Classic Idle Clicker

7 resources, 8 generators, 20 upgrades, 1 prestige, 20 achievements.

Medieval theme, centered column.


Factory Tycoon — Industrial Supply Chain

12 resources, 10 generators, 24 upgrades, 2 prestige layers, 25 achievements.

3 Continuous extractors + 7 Timer processors. Maroon and gold theme.


Survival Idle — Resource Decay Challenge

16 resources, 12 generators, 24 upgrades, 3 prestige layers, 30 achievements.

Food, water, warmth drain constantly with color-coded vital bars.

Neumorphic B&W, Melvor-style sidebar.


RPG Idle — Dark Soulslike + Cross-Forge Showcase

19 resources, 14 generators, 27 upgrades, 4 prestige layers, 35 achievements.

Combat drains health and endurance while producing souls. Detects companion

forge packages at runtime. Dark crimson theme.


Simple Idle CEO — AdCap-Style Business Tycoon (NEW in v1.1)

2 resources, 7 generators, 35 upgrades, 18 managers, 50 achievements,

1 prestige. Full rarity spread. Continuous food carts + Timer hotels and

conglomerates with visible cycle sliders. AUTO PRIORITY toolbar,

per-business AUTO/PAUSED/PAUSED-ALL pills, persistent save system —

the only demo with saves, and a reference implementation for

IIdleSaveHandler.


Every demo is created using the above wizards from JSON generted data.



RUNTIME COMPONENTS


10 pure C# runtime trackers:

- IdleResourcePool — amounts, caps, fill ratios, events

- IdleGeneratorManager — levels, production, timer mode, milestones,

auto-collect, bonus-resolved rate queries

- IdleUpgradeTracker — purchases, prerequisites, effects, bonus collection

- IdleManagerTracker (NEW) — acquisition and leveling, rarity-aware,

ResetWhere predicate for selective prestige resets

- IdlePrestigeManager — cycles, reset rules, permanent bonuses,

manager-aware reset targets

- IdleMilestoneTracker — achievement completion, conditions, rewards

- IdleBuffManager — temporary boosts with duration tracking

- IdleProgressCalculator — offline progress, production snapshots,

time-to-afford

- IdleAutoPurchaser — master switch + 5 priorities + 2 buy modes

- IdleStatisticsTracker — lifetime stats, auto-subscribes to every event

including manager acquisitions and level-ups

- Full snapshot serialization on every tracker for save/load



GENERATED CUSTOM EDITORS


- Professional Inspector editor alongside every database

- Split-panel layout with search, sort, filter by category

- Manager editor adds rarity filters and per-effect scaling previews

- Multi-select bulk operations, pagination for large databases



EDITOR UTILITIES


- What's New Window (NEW) — auto-opens once on version bump with highlights

and a CHANGELOG link

- Batch Icon Assignment — scan a sprite folder, auto-match by filename

- Database Export — export any generated database as clean JSON



CROSS-FORGE INTEGRATION


Automatically detects companion forge packages and enriches your wizards:

Simple Attribute Forge, Simple Item Forge, Simple Enemy Forge,

Simple Quest Forge, Simple Skill Forge. Zero hard dependencies. Install

a companion, codes appear in dropdowns. Remove it, zero errors, data

preserved.



INCLUDES


- 15-page HTML documentation (multi-page + single-page, neumorphic theme)

- 5 demo scenes with Hub scene

- 6 genre templates per forge (36 total)

- Zero runtime dependencies

- API hook interfaces for save/load, ad rewards, and notifications