Simple IDLE Forge: No-Code Idle Game Toolkit w/ 4 Playable Demos & JSON support View on Asset Store (opens in new tab)

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1.3
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6000.3.8 or later
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Simple IDLE Forge: No-Code Idle Game Toolkit w/ 4 Playable Demos & JSON support

by Living Failure (opens in new tab)

1 rating, too few to average

Generate full idle game systems from no-code wizards. Resources, Generators, Upgrades, Managers, Prestiges, Achievements, Offline progress calculator. 5 Playable Demos fully playable from JSON data

Price $59.99

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Last 6 months

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Price history for Simple IDLE Forge: No-Code Idle Game Toolkit w/ 4 Playable Demos & JSON support, 6 months Current $59.99; lowest $29.99; highest $59.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.3 released 25 May 2026 v1.3

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Simple IDLE Forge: No-Code Idle Game Toolkit w/ 4 Playable Demos & JSON support screenshot 1

Simple IDLE Forge: No-Code Idle Game Toolkit w/ 4 Playable Demos & JSON support screenshot 1

About this asset

Still building idle game systems by hand?

Seriously. Stop it.

Simple Idle Forge gives you 6 interconnected wizard tools that generate

production-ready idle game databases — resources, generators with cost

scaling, upgrades, managers and heroes, prestige layers, and achievements —

complete with type-safe enums, custom inspector editors, and full JSON

content generation support!

OFFLINE DOCUMENTATION HERE!

1.1: NEW! MANAGER FORGE ADDED

THE SIX FORGES

Resource Forge

- Currencies, materials, energy, prestige points

- Starting amounts + 5 cap modes (None, Hard, Flat, Curve, Step)

- K/M/B/T suffixes, scientific, engineering — and per-resource display colors

- Custom dynamic properties (Categories, Flags, Numerics, Texts)

- 6 genre templates: Classic Incremental, RPG Idle, Factory Tycoon,

Prestige Heavy, Survival Idle, Gacha Collection

Generator Forge

- Buildings, workers, producers that generate resources over time

- Multi-resource production and multi-resource costs

- 5 cost scaling formulas with interactive preview sliders

- Two production modes: Continuous (Cookie Clicker) and Timer (Adventure

Capitalist) with visible progress bars and Speed bonuses

- Prerequisites gate unlocking (resource amount, generator level, upgrade

purchased)

- Milestone bonuses at level thresholds (x2 at 25, +50% at 50, etc.)

- TWO-LEVEL dynamic properties — generator-level AND milestone-level

independently

Upgrade Forge

- Boosts, automation triggers, unlocks

- Multi-resource costs with scaling

- 6 effect types: Multiply, Add Flat, Add Percent, Unlock, Automate,

Resource Grant

- One-time or repeatable, with prerequisite chains

- Automate-type upgrades wire directly into the auto-purchase system

- Quick presets: Double Production, +50%, Automate, Unlock, Grant Resource

Manager Forge (NEW in v1.1)

- Persistent managers, heroes, or companions that level up over time

- 5 rarity tiers (Common through Legendary) with visual styling everywhere

- Acquisition costs, level-up costs, prerequisites — all per-entry scaling

- Bundled multi-effect bonuses: each manager carries multiple effects that

scale via baseValue + perLevelValue * (level - 1)

- Optional generator automation: effects with automates=true auto-register

with the auto-purchase system — AdCap-style starter managers work out

of the box

- 6 genre templates with real content: AdCap tiers, RPG classes,

Factory departments, Transcendence tiers, Survival specialists,

Gacha banners

- Cross-forge bridges pull codes from SSF/SEF/SIF/SQF/SAF into

prerequisites and effect targets

Prestige Forge

- Define entire rebirth cycles

- 4 formula types: Sqrt (Cookie Clicker standard), Linear, Log, Polynomial

- Reset rules target specific resources, generators, upgrades, or managers

— or reset ALL

- Permanent bonuses scale with total prestige currency earned

- Stack unlimited layers. Demos ship with 1, 2, 3, and 4 layers

Achievement Forge

- Global milestones, challenges, and goals

- Conditions: resource amount, generator level, upgrade purchased, manager

level, manager acquired, total managers, prestige count, total production

- Multiple rewards per achievement (grant resources, multipliers, unlocks)

- Hidden (secret) and repeatable (daily challenge) achievements

OFFLINE PROGRESS CALCULATOR

When your player closes the app and comes back hours later, the offline

progress calculator figures out exactly what they earned while away:

- Configurable efficiency: flat, smooth curve, or step-based diminishing

returns

- Optional max offline cap (e.g., 24 hours)

- Detailed report of every resource earned

- Pre-formatted "Welcome Back" summary string

- Time-to-afford queries for UI countdowns — "You can afford this in 2m 34s"

Players come back to meaningful rewards, not a blank screen.

Note: offline progress is testable on deployed builds, not in the Editor.

DOUBLE PRECISION — NUMBERS TO INFINITY

- Every game value uses double precision (1.7×10^308 range)

- Far beyond the 3.4×10^38 float limit that breaks most projects

- Built-in formatter: K/M/B/T/Qa/Qi suffixes (51+ tiers), scientific,

engineering, time ("4h 23m"), rate ("1.5M/s")

TWO PRODUCTION MODES

- Continuous — resources flow every frame, smooth (Cookie Clicker style)

- Timer — resources arrive in batches after a countdown with a visible

progress bar (Adventure Capitalist style). Speed bonuses tick faster

- Mix both modes in the same game. Factory Tycoon uses Continuous for

extractors and Timer for refineries. Simple Idle CEO mixes Continuous

food carts with Timer hotels and conglomerates

COST SCALING WITH LIVE PREVIEW

- None, Linear, Exponential (industry standard), Polynomial, Logarithmic

- Exponential presets: Gentle 1.07, Standard 1.15, Steep 1.30, Aggressive 1.50

- Interactive slider: drag from level 1 to 200, see exact cost before

generating

PER-TARGET BONUS STACKING (NEW in v1.1)

- Transparent pipeline: (base + flats) × (1 + percents) × multipliers

- Upgrades, managers, prestige, achievements, and buffs all feed in

- Per-target resolution — "+100% Food Cart" applies only to Food Cart

- Single-source-of-truth rate query: GetCurrentRate returns the same

number your production loop uses

- BonusCollector helper composes all five tracker collectors into one

lambda

AUTO-PURCHASE OVERHAUL (NEW in v1.1)

- 5 priority strategies: Most Expensive (default), Cheapest, Best Value

(bonus-aware payback-seconds), Custom (dev-defined), Round Robin

- 2 buy modes: Single or Bulk Max

- Master IsEnabled switch halts all work without losing subscriptions

- IsActivelyBuying(code) single-truth query for UI AUTO/PAUSED state

- Auto-wires to Manager and Upgrade trackers — hire a starter manager,

automation just works

DYNAMIC PROPERTY SYSTEM

- No hardcoded fields — you define your own Categories, Flags, Numerics,

and Texts

- Generator Forge supports TWO levels — generator-level AND milestone-level

- Your game, your properties, any genre

JSON CONTENT PIPELINE

- Export schema as Full JSON, Light JSON, or Markdown

- Generate entries by hand or with any external tool

- Import validates every entry, checks codes against linked databases

- All 5 included demo games were built this way. Their JSON source is

included

FIVE COMPLETE PLAYABLE DEMO GAMES

Not tech demos. Complete idle games with polished UI and hours of content.

Simple Kingdom — Classic Idle Clicker

7 resources, 8 generators, 20 upgrades, 1 prestige, 20 achievements.

Medieval theme, centered column.

Factory Tycoon — Industrial Supply Chain

12 resources, 10 generators, 24 upgrades, 2 prestige layers, 25 achievements.

3 Continuous extractors + 7 Timer processors. Maroon and gold theme.

Survival Idle — Resource Decay Challenge

16 resources, 12 generators, 24 upgrades, 3 prestige layers, 30 achievements.

Food, water, warmth drain constantly with color-coded vital bars.

Neumorphic B&W, Melvor-style sidebar.

RPG Idle — Dark Soulslike + Cross-Forge Showcase

19 resources, 14 generators, 27 upgrades, 4 prestige layers, 35 achievements.

Combat drains health and endurance while producing souls. Detects companion

forge packages at runtime. Dark crimson theme.

Simple Idle CEO — AdCap-Style Business Tycoon (NEW in v1.1)

2 resources, 7 generators, 35 upgrades, 18 managers, 50 achievements,

1 prestige. Full rarity spread. Continuous food carts + Timer hotels and

conglomerates with visible cycle sliders. AUTO PRIORITY toolbar,

per-business AUTO/PAUSED/PAUSED-ALL pills, persistent save system —

the only demo with saves, and a reference implementation for

IIdleSaveHandler.

Every demo is created using the above wizards from JSON generted data.

RUNTIME COMPONENTS

10 pure C# runtime trackers:

- IdleResourcePool — amounts, caps, fill ratios, events

- IdleGeneratorManager — levels, production, timer mode, milestones,

auto-collect, bonus-resolved rate queries

- IdleUpgradeTracker — purchases, prerequisites, effects, bonus collection

- IdleManagerTracker (NEW) — acquisition and leveling, rarity-aware,

ResetWhere predicate for selective prestige resets

- IdlePrestigeManager — cycles, reset rules, permanent bonuses,

manager-aware reset targets

- IdleMilestoneTracker — achievement completion, conditions, rewards

- IdleBuffManager — temporary boosts with duration tracking

- IdleProgressCalculator — offline progress, production snapshots,

time-to-afford

- IdleAutoPurchaser — master switch + 5 priorities + 2 buy modes

- IdleStatisticsTracker — lifetime stats, auto-subscribes to every event

including manager acquisitions and level-ups

- Full snapshot serialization on every tracker for save/load

GENERATED CUSTOM EDITORS

- Professional Inspector editor alongside every database

- Split-panel layout with search, sort, filter by category

- Manager editor adds rarity filters and per-effect scaling previews

- Multi-select bulk operations, pagination for large databases

EDITOR UTILITIES

- What's New Window (NEW) — auto-opens once on version bump with highlights

and a CHANGELOG link

- Batch Icon Assignment — scan a sprite folder, auto-match by filename

- Database Export — export any generated database as clean JSON

CROSS-FORGE INTEGRATION

Automatically detects companion forge packages and enriches your wizards:

Simple Attribute Forge, Simple Item Forge, Simple Enemy Forge,

Simple Quest Forge, Simple Skill Forge. Zero hard dependencies. Install

a companion, codes appear in dropdowns. Remove it, zero errors, data

preserved.

INCLUDES

- 15-page HTML documentation (multi-page + single-page, neumorphic theme)

- 5 demo scenes with Hub scene

- 6 genre templates per forge (36 total)

- Zero runtime dependencies

- API hook interfaces for save/load, ad rewards, and notifications

From the publisher's Asset Store listing.

Technical details

- Unity 2021.3 or later (including Unity 6)

- All platforms — editor-only tool, generated output has no platform-specific code

- ~200 C# scripts (~41 Runtime, ~79 Editor, ~78 Generated)

- 2 assembly definitions: SimpleIdleForge.Runtime, SimpleIdleForge.Editor

- 6 demo scenes (Hub + 5 demos)

- 15 HTML documentation pages + 1 CSS stylesheet

- No third-party dependencies

- Optional: Simple Attribute Forge (detected via reflection)

- Optional: Simple Item Forge (detected via reflection)

- Optional: Simple Enemy Forge (detected via reflection)

- Optional: Simple Quest Forge (detected via reflection)

- Optional: Simple Skill Forge (detected via reflection)

- 10 runtime components, 5 static utilities, 3 API hook interfaces

- 6 genre templates per forge: Classic Incremental, RPG Idle, Factory Tycoon,

  Prestige Heavy, Survival Idle, Gacha Collection

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.