Telemetry System - ZorCeDev View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
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Unity version
6000.3.9 or later
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52 KB
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Telemetry System - ZorCeDev

by ZorCeDev (opens in new tab)

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Lightweight, privacy-aware telemetry framework for Unity. Track gameplay events, errors and performance with offline support, multi-backend routing and GDPR consent management.

Price $15.99

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Last 6 months

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Price history for Telemetry System - ZorCeDev, 6 months Current $15.99; lowest $11.19; highest $15.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Telemetry System - ZorCeDev screenshot 1

Telemetry System - ZorCeDev screenshot 1

About this asset

TelemetrySystem gives you a clean, production-ready way to collect player data in your Unity game. Events are queued in memory, persisted to disk when offline, and automatically sent to your backend when connectivity is restored — so no data is ever lost.

The system supports REST API, Supabase, and Firebase Analytics out of the box, and all three can run simultaneously via a composite provider. A built-in Editor Debug Window lets you monitor the live event stream, inspect event properties, and trigger manual flushes without leaving Unity.

Setup takes minutes: drop in a ScriptableObject config asset, add one component to your scene, and you are ready to track. Full Zenject / Extenject support is included for teams using dependency injection. The asset is genre-agnostic and suitable for any type of Unity project.

From the publisher's Asset Store listing.

Technical details

  • Privacy-first consent management — tracking is blocked until the player explicitly grants consent. Consent state is persisted via PlayerPrefs.
  • Hybrid offline queue — memory buffer with automatic disk persistence and retry on reconnection using exponential backoff.
  • Multi-backend routing — REST API, Supabase, and Firebase Analytics providers run in parallel via CompositeProvider.
  • Two setup paths — standalone (no dependencies) or Zenject / Extenject with full DI support.
  • Editor Debug Window — live event stream, filtering, manual flush, and event detail inspector.
  • Clean assembly separation — Core, Providers, Unity, and Editor assemblies. Editor code never included in builds.
  • Compatible with Built-in RP, URP, and HDRP — pure C# with no render pipeline dependencies.
  • Unity 2021.3 LTS and newer.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Compatible Compatible Compatible

This package contains pure C# code only and is fully compatible with Built-in RP, URP, and HDRP. No render pipeline dependencies.

As listed on the Asset Store.