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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 52 KB
- Files
- 46
- Favorites
- 2
- Views in the past week
- 9
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- $11.19 on
Keywords
Telemetry System - ZorCeDev
Lightweight, privacy-aware telemetry framework for Unity. Track gameplay events, errors and performance with offline support, multi-backend routing and GDPR consent management.
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Price history
Last 6 months
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Telemetry System - ZorCeDev screenshot 1
About this asset
TelemetrySystem gives you a clean, production-ready way to collect player data in your Unity game. Events are queued in memory, persisted to disk when offline, and automatically sent to your backend when connectivity is restored — so no data is ever lost.
The system supports REST API, Supabase, and Firebase Analytics out of the box, and all three can run simultaneously via a composite provider. A built-in Editor Debug Window lets you monitor the live event stream, inspect event properties, and trigger manual flushes without leaving Unity.
Setup takes minutes: drop in a ScriptableObject config asset, add one component to your scene, and you are ready to track. Full Zenject / Extenject support is included for teams using dependency injection. The asset is genre-agnostic and suitable for any type of Unity project.
From the publisher's Asset Store listing.
Technical details
- Privacy-first consent management — tracking is blocked until the player explicitly grants consent. Consent state is persisted via PlayerPrefs.
- Hybrid offline queue — memory buffer with automatic disk persistence and retry on reconnection using exponential backoff.
- Multi-backend routing — REST API, Supabase, and Firebase Analytics providers run in parallel via CompositeProvider.
- Two setup paths — standalone (no dependencies) or Zenject / Extenject with full DI support.
- Editor Debug Window — live event stream, filtering, manual flush, and event detail inspector.
- Clean assembly separation — Core, Providers, Unity, and Editor assemblies. Editor code never included in builds.
- Compatible with Built-in RP, URP, and HDRP — pure C# with no render pipeline dependencies.
- Unity 2021.3 LTS and newer.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Compatible | Compatible | Compatible |
This package contains pure C# code only and is fully compatible with Built-in RP, URP, and HDRP. No render pipeline dependencies.
As listed on the Asset Store.