Telemetry System - ZorCeDev OFFICIAL SALE

TelemetrySystem gives you a clean, production-ready way to collect player data in your Unity game. Events are queued in memory, persisted to disk when offline, and automatically sent to your backend when connectivity is restored — so no data is ever lost.

The system supports REST API, Supabase, and Firebase Analytics out of the box, and all three can run simultaneously via a composite provider. A built-in Editor Debug Window lets you monitor the live event stream, inspect event properties, and trigger manual flushes without leaving Unity.

Setup takes minutes: drop in a ScriptableObject config asset, add one component to your scene, and you are ready to track. Full Zenject / Extenject support is included for teams using dependency injection. The asset is genre-agnostic and suitable for any type of Unity project.