Easy GameObject Scatterer View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.0 or later
Package size
18.3 MB
Files
38
Favorites
9
Views in the past week
27

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Easy GameObject Scatterer

by Easy Studio Assets (opens in new tab)

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Editor tool to batch-scatter or brush-paint prefabs in the Scene view. Raycast & mesh hits, optional physics drop, Unity 6 overlays. No runtime overhead.

Discount -100% Previous price $14.99 Price Free

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Price history

Last 6 months

USD
Price history for Easy GameObject Scatterer, 6 months Current Free; lowest Free; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Easy GameObject Scatterer screenshot 1

Easy GameObject Scatterer screenshot 1

About this asset

Object Scatterer is an Editor-only workflow for populating outdoor or indoor layouts with props—rocks, vegetation, clutter, decals—without writing placement scripts.

Batch Scatter places many instances at once inside a Ground Raycast region (sphere or box around a scatter center) or spawns inside a Random Volume with mandatory rigidbody settling (Random Volume + Drop). Brush Paint lets you stamp or stroke along surfaces in the Scene view using the built-in Object Scatterer tool (shortcut label OS on the toolbar / overlay).

Placement & filtering: Layer masks, optional Include Only / Exclude root hierarchies, random uniform scale, yaw-only or full XYZ rotation, alignment to surface normals, and optional position jitter. Raycast resolution uses physics colliders, TerrainCollider, and triangle tests against static and skinned meshes when no collider exists (static meshes need Read/Write where applicable).

Physics (editor): Optional simulate-on-spawn for grounded and brush workflows; Random Volume batch mode always runs drop simulation. Preview playback over multiple editor frames; temporary colliders can be generated from render meshes when a prefab has no colliders. Undo is grouped per batch or brush stroke.

Unity 6 integration: Optional Scene View overlay mirrors brush radius, spacing, drop simulation, preview, and step settings next to your other Scene tools.

Ideal for level designers and environment artists who want fast iteration and art-directed coverage without baking placement into builds.

From the publisher's Asset Store listing.

Technical details

Unity version

Unity 6 (uses Scene View Overlays / EditorToolbarElement APIs). Not tested on older editors.

Runtime

None. All scripts live under an Editor folder; no components or assets are added to player builds.

Render pipeline

N/A (editor tooling only).

Scripting

Matches your project’s Editor scripting runtime (e.g. .NET Standard 2.1 / Unity default for Unity 6).

Dependencies

None beyond Unity Editor modules used by the tool (UI Toolkit / overlays where applicable).

Namespace

EasyTools.ObjectScatterer

Platforms

Editor runs where Unity Editor runs (Windows / macOS / Linux per Unity support).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.