Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations View on Asset Store (opens in new tab)

Package details

Latest version
2.2.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
133.0 MB
Files
1,084
Favorites
55
Views in the past week
95

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$44.50 on

Keywords

Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations

by Arawn (opens in new tab)

5.0 / 5 · 4 ratings

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Unleash massive enemy crowds. Create epic multiplayer battles with thousands of units. Complete crowd management system. The ultimate crowd solution powered by ECS/DOTS

Price $89.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations, 6 months Current $89.00; lowest $44.50; highest $89.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.8.0 released 20 May 2026 v1.8.0 Version 1.9.0 released 5 Jun 2026 Version 1.9.1 released 16 Jun 2026 v1.9.1 Version 1.9.2 released 17 Jun 2026 Version 1.9.3 released 27 Jul 2026 v1.9.3 Version 1.9.4 released 30 Jul 2026 Version 1.9.9 released 11 Sep 2026 v1.9.9 Version 1.9.9-r8 released 14 Sep 2026 Version 2.0.0 released 20 Oct 2026 v2.0.0 Version 2.1.0 released 6 Nov 2026 Version 2.2.0 released 7 Nov 2026

Asset preview

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Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations screenshot 1

Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations screenshot 1

About this asset

===| 💬 DISCORD | 📖 DOCUMENTATION |===

  • Optional
  • Optional - The included Game Creator 2 Integration requires
  • Optional - The included Crystal Save Integration requires
  • Enemy Masses Professional is a high-performance mass-agent controller powered by ECS/DOTS: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors.
  • It is not a classic RTS base-building framework. Think battle simulation and unit control (more 'Total War battles' than 'Age of Empires economy').
  • What it solves
    • If you want hundreds or thousands of agents on screen, the usual 'one brain per GameObject' approach becomes expensive and messy. Enemy Masses centralizes control so you can build large-scale battles and swarms without rewriting your whole game architecture.
    • Create Enemy AI with 1 Click
    • Melee & Projectiles incl. VFX and Audio optimized for massive battle scenes
    • Makes GPU Instancer Pro easy usuable in your project
    • Multiplayer-Ready - Netcode for GameObjects integrated
    • Local Multiplayer included
    • Splitscreen included
    • Burst & Jobs implementation
    • Choose your navigation type:
      • Flow field
      • Unity Navmesh
      • A* Pathfinding (requires A* Pathfinding Pro by Aron Granberg)
      • 3D Space navigation
  • What you can build
    • Enemy Masses is ideal for games where controlling and simulating groups is the core loop:
      • Battle simulation like 'Total War' style engagements (formations, factions, commands)
      • Horde / survival gameplay (zombie swarms, arena waves, vampire-survivors-like pressure)
      • Tactical squad control (select units, reposition, focus targets, retreat)
      • Large-scale PvE encounters (boss + minion armies, raid waves, battlefield scenarios)
      • Living world crowds (civilians roaming, guards, ambient populations)
      • Tower Defense Games
      • 'Orcs Must Die' inspired clones
      • Mass Zombie Games
      • Designed for competitve Multiplayer
  • Key features
    • Mass spawning: place units at start or spawn via trigger zones (waves, ambushes, encounters)
    • Selection and commands: click and drag box select, move and attack orders, multi-unit control
    • Formations: formation previews and structured group movement
    • Factions and battle simulation: faction-vs-faction fighting with configurable unit types
    • Combat positioning styles: swarm, queued attackers, formation-based spacing
    • Melee, Projectile, Status Effects and Heal system incl. Audio & VFX
    • Optional distance-based Hitboxes
    • Status effects: buffs, debuffs, crowd control (stun, slow, DOT, etc.) designed for scale
    • Projectiles: ranged combat support without heavy physics overhead
    • RTS camera and minimap tools: optional camera controller, efficient minimap, and Fog of War (Compute Shader)
    • Game Creator 2 support + Public API: use it visually or drive it by code
    • A* Pathfinding by Aron Granberg supported
    • Optional Flow Field Navigation
    • Optional 3D Volumetric Space Navigation
    • RTS AI - Play against the computer
    • Wall Climbing
    • Skill & Faction System
    • Dynamic Wall & Cover System

From the publisher's Asset Store listing.

Technical details

  • Requires Unity 6000.6.0f1 or higher
  • Multiplayer included
  • Local Multiplayer with Splitscreen included
  • Burst & Jobs implementation
  • Choose between Unity Navmesh, Flow Field, or A* Pathfinding as Navigation System
  • RTS Controller (incl. Fog Of War)
  • Crowd Formations
  • Civil & Pedestrian AI
  • Waypoints & Free Roaming
  • Melee & Projectile System incl. Audio and VFX optimized for massive battle scenes
  • Spawn thousands of Enemies
  • 1 Click Enemy AI
  • Create Hack & Slay, Battle Simulations or Vampire Survivor Clones

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.