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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 468 KB
- Files
- 28
- Favorites
- 21
- Views in the past week
- 9
Price tracking
- Last checked
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- Lowest recorded
- $13.99 on
Keywords
ShaderLens
ShaderLens — Shader Cost Analyzer for Unity 6+ Instant performance estimates for your Shader Graph shaders
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Price history
Last 6 months
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ShaderLens screenshot 1
About this asset
ShaderLens — Shader Cost Analyzer for Unity 6+
ShaderLens is a Unity Editor tool that gives you instant performance estimates for your Shader Graph shaders — no compiling, no Play Mode, no device required.
Select any .shadergraph asset and ShaderLens breaks down its cost across 15 platform profiles: PC, Meta Quest, Apple Vision Pro, PICO 4, VIVE Focus, iOS, and Android. Each platform scores the shader against its own GPU budget, highlighting whether it's safe, approaching the limit, or over budget — with colour-coded ratings (Good / Moderate / Heavy / Critical).
From the publisher's Asset Store listing.
Technical details
FEATURES:
What it analyses:
- ALU instruction estimates per node type
- Texture sample count and bandwidth estimate
- Dynamic branches and keyword variant cost
- SubGraph recursive expansion
- Custom Function HLSL cost estimation
- Shader type overhead (Lit / Unlit / Fullscreen) and surface type (Opaque / Transparent)
Built for iteration:A live overlay colours every node in your graph by cost. A floating panel shows platform scores without leaving the Shader Graph editor. Keyword branches can be toggled ON/OFF to see exactly what each variant costs before committing to it.
Designed for technical artists and graphics engineers who need to hit performance budgets on mobile and VR — before the shader ever touches a device.
Supported OS
- All - (Editor Tool)
Link to documentation:
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.11f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.