Tween In Inspector - Animate UI in few clicks View on Asset Store (opens in new tab)

Package details

Latest version
1.1.2
Last updated
First released
Unity version
2022.3.62 or later
Package size
4.1 MB
Files
200
Favorites
27
Views in the past week
33

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Tween In Inspector - Animate UI in few clicks

by AnkleBreaker (opens in new tab)

2 ratings, too few to average

Inspector-driven tween animation system, 17 tween types, visual timeline editor, backend-agnostic, 14 presets included.

Price $29.99

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Price history

Last 6 months

USD
Price history for Tween In Inspector - Animate UI in few clicks, 6 months Current $29.99; lowest $20.99; highest $29.99 in this period. $0 $25 $50 Sep Oct Nov Version 1.1.0 released 26 Aug 2026 v1.1.0 Version 1.1.1 released 31 Aug 2026 Version 1.1.2 released 2 Oct 2026 v1.1.2

Asset preview

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Tween In Inspector - Animate UI in few clicks screenshot 1

Tween In Inspector - Animate UI in few clicks screenshot 1

About this asset

💬 Join the AnkleBreaker Community! 💬

Got a question, feedback, or a feature you'd love to see? Join our Discord, we actively improve our assets based on your input, it's where we drop our latest announcements and run giveaways.

🎬 Build Production-Ready Animations Without Writing a Single Line of Code

Stop fighting with tween code. Stop copy-pasting the same DOMove → DOScale → OnComplete boilerplate across 50 prefabs.

Configure, chain, and preview complex UI and GameObject animations directly from the Inspector — and ship them in minutes.

⚙️ No Tween Library Required ⚙️

Tween In Inspector ships with its own built-in tween engine but you can also use DOTween and PrimeTween (both are free and compatible).

🧩 Core Components 🧩

  • TweenPlayer — the main animation controller with a visual Tween Animation Timeline.
  • EnhancedButton — UI Button with built-in tween bindings for Click, Hover, Unhover, and Interactable/NotInteractable states. Includes an optional grayscale shader for disabled state.
  • ToggleableObjectWithTweens — automatic show/hide with tween animations and completion callbacks.
  • Live Edit Mode preview — test, scrub, and tweak animations without entering Play Mode.

🚀 Why Tween In Inspector? 🚀

  • 17 Tween Types, Move, Scale, Rotate, TextReveal (typewriter), TextCounter,...
  • Visual Timeline Editor, Custom UI Toolkit inspector with timeline visualization, ease curve preview, live Edit Mode playback, and full copy/paste support.
  • 14 Pre-Built Animation Presets, Production-ready ScriptableObject animations: BounceIn, ElasticPop, PanelPopIn/Out, PunchFeedback, and more. Drag, drop, done.
  • Named Animation System, 13 built-in animation IDs (Show, Hide, Click, Hover,...) + unlimited custom IDs. Call Play("Show") from code, or wire everything in the Inspector.
  • Advanced Blending & Control, Override mode kills running tweens, Additive stacks them. Fine-tune self-override, kill behavior (complete-to-end vs. cancel-at-current), loop modes (Restart, PingPong, infinite), and unscaled time for pause menus.
  • Reusable Animation Assets, Save any animation as a TweenAnimationAsset ScriptableObject. Share across scenes, prefabs, and projects. Override targets per-instance for maximum flexibility.
  • Interactive demo scene showcasing every tween type and pattern
  • Backend-Agnostic, Switch between our custom API or DOTween and PrimeTween with one click.
  • In Editor Documentation Window and an illustrated PDF documentation

Discover more quality & productivity tools for Minimaps, Cinematic Cameras, Manager Initialization, Radial Menus, and more.

From the publisher's Asset Store listing.

Technical details

- Unity Version: 2022.3 LTS and newer (including Unity 6)

- Render Pipelines: Any — Built-in, URP, HDRP

- Tween Backends: DOTween (Free/Pro), PrimeTween (Free), or Built-in engine (bundled with the package) — switchable at any time

- Scripting Backend: Mono / IL2CPP

- Platforms: All platforms supported by Unity

- Namespace: AnkleBreaker.TweenInInspector

- Assembly Definitions: 5 asmdef — Runtime, Editor, Editor.Installer, Examples, Tests

- Tween Types: 17 — Move, Scale, Rotate, AnchorPos, SizeDelta, Fade, Color, FillAmount, PunchScale, PunchAnchorPos, Shake, JumpAnchorPos, TextReveal, TextCounter, Event, ToggleObject, PlayTweenAnimation

- Ease Functions: 32 — Linear + 10 ease families × 3 variants each + Flash

- Animation Presets: 14 pre-built ScriptableObject assets

- Custom Shader: 1 — UI Grayscale with stencil support

- Runtime Scripts: 39 C# files

- Editor Scripts: 35 C# files

- Sample Scenes: 1 interactive showcase (TweenShowcase)

- Sample Scripts: 7 example controllers

- Unit Tests: 79

- Source Code: Full C# source included

- 1 SKILL.md: usefull for agentic game development

- Documentation: Documentation Window + Illustrated PDF

Requirements

  • Git 2.14.0 or newer, installed and on your PATH. Unity’s Package Manager runs Git to resolve a Git URL, so this is required by Unity itself, not by us. You install it once and every asset that ships this way works from then on. Download: https://git-scm.com/downloads
  • Git is not GitHub. No account, no GitHub app, no repository to create. It is a 50 MB program you install once and never open again.
  • Windows: on the installer’s PATH screen, pick "Git from the command line and also from 3rd-party software". The "Git Bash only" option leaves Git invisible to Unity.
  • Restart Unity AND Unity Hub after installing Git — quit the Hub from the system tray, not just the project window. A running editor keeps the PATH it started with, so a fresh Git install stays invisible until then.
  • Check it worked: open a command prompt and type git --version. A version number means you are ready. "not recognized" means the PATH option above.

Dependencies — AnkleBreaker Core, AnkleBreaker Utils Inspector, AnkleBreaker Utils UI Basics. Free public packages, installed by the Package Manager from a Git URL. A Dependencies Installer window opens on import and installs all of them in one click. They are shared by every AnkleBreaker asset, so owning several of our tools never duplicates code in your Assets folder and never causes a version conflict.

No Git? Manual install — it works, here are the trade-offs

Download each dependency as a ZIP:

  • https://github.com/AnkleBreaker-Studio/AnkleBreaker-Core/archive/refs/heads/Release.zip
  • https://github.com/AnkleBreaker-Studio/AnkleBreaker-Utils-Inspector/archive/refs/heads/Release.zip
  • https://github.com/AnkleBreaker-Studio/AnkleBreaker-Utils-UI-Basics/archive/refs/heads/Release.zip

Unzip each one, then drop the resulting folder into your project’s Packages folder (the one next to Assets). Unity picks it up the next time the editor has focus. There is nothing else to click.

Trade-offs, so you can choose knowingly: no automatic updates — you re-download by hand every time we ship a fix; and if you own several AnkleBreaker assets, keeping the shared core aligned is on you.

Never add entries to Packages/manifest.json by hand. A key that does not exactly match a package’s own name makes the whole dependency graph fail, and the project stops opening.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

Not required but compatible : DoTween OR PrimeTween

As listed on the Asset Store.