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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.4.0 or later
- Package size
- 108.9 MB
- Files
- 559
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- 1
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- $14.99 on
Keywords
MMORPG - RPG: Cute Heroes Character Bundle Pack
This Fantasy Character Pack is a Cute themed, ready to use solution for RPG projects with customizable characters, weapons, armor, and props.
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Last 6 months
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MMORPG - RPG: Cute Heroes Character Bundle Pack screenshot 1
About this asset
⚔️ Fantasy Character Pack | Download Demo
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⭐ Key Highlights
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- 🧙 4 Classes: Knight, Archer, Lancer, Wizard
- 👗 60 Unique Armor Sets (Heavy, Light, Robe) for male & female
- 🗡️ 40 Unique Weapons with 10 color variations each - total 80
- 🧍 23 Unique NPCs
- 📦 62 Unique Items & Props
- 🎭 20 expressions, eye color options, 10 hairstyles, 5 moustaches, 4 beards with color variations.
- 💾 Save characters as Prefabs instantly
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🧩 Character Customization
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Full customization handled by CharacterCustomizer. The in-game Hero Menu gives players access to every option at runtime.
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🗡️ Weapon Class & Level
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- Select a class (Knight, Lancer, Archer, Wizard) using the class icons
- 20 weapon appearances per class, navigate with left / right arrows
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🛡️ Armor Type & Level
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- Heavy Armor, Light Armor, Robe — each with 10 level variants
- Selecting a class auto-suggests a matching armor type, always overridable
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🎨 Body Color & Appearance
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- Cycle through a shared color palette: skin tone, hair, and outfit change together
- Cycle hair and beard styles independently, toggle visibility for helmet-ready looks
- 20 face expressions + separate eye color control
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🧑🤝🧑 Gender & NPC Mode
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- Toggle male / female, applies to both hero and NPC mode
- NPC Mode switches to a villager-style appearance set, built on the same rig and pipeline
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🧩 Body Part Visibility
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- Show or hide individual body parts
- Ideal for layered armor and mix-and-match outfit systems
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💾 Save as Prefab
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Once the look is finalized, PrefabSaver writes the character to a prefab asset, ready to drop into any scene.
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📦 62 Unique Items & Props
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- Jewel Box (x4)
- Tonic Bottle (x4)
- Hybrid Potion — Small / Big
- Health Potion — Small / Big
- Mana Potion — Small / Big
- Gold — Small / Medium / Big / Coin Big
- Coin Small
- Item Box (x4)
- Big Chest
- Pouch — Small (x3) / Big (x3)
- Scroll (x3)
- Sack
- Gem
- Rug — Red / White
- Silver — Small / Medium / Big / Coin Small / Coin Big
- Pot (x10)
- Golden Key (x4)
- Silver Key (x4)
- Box (x2)
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🎮 Demo Scene
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⚙️ Recommended Experience
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Adjust only Class, Hair, Beard, and Colors in the Customization (E) menu. Avoid manual weapon or armor changes — equipment upgrades automatically as you level up.
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⭐ Experience & Levels
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- Max level: 100
- EXP scales with monster zone and rarity
- Normal: base EXP
- Elite: 1.5× EXP, 2× HP, 1.5× damage
- Boss: 2× EXP, 3× HP, 2.5× damage
- Bonus EXP for fighting above your level — zero EXP for fighting far below
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🗡️ Weapon Upgrade
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Weapon class cycles every stage: Knight → Lancer → Archer → Wizard 10 tiers per class, appearance upgrades every 5 levels (20 models per class total).
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🛡️ Armor Upgrade
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3 armor types, 10 tiers each. One tier unlocked every 10 levels across all 100 levels.
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📊 Stat Scaling
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HP, damage, energy, and speed scale with level via configurable growth curves. Tune in Data / Level / StatScaler.asset.
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🧑🌾 Hunter NPCs
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Hunter NPCs share the same movement, combat, and progression systems as the player — giving the demo the feel of a live MMORPG.
- Roam the field and hunt monsters autonomously
- Level up, switch weapon class, and grow stats just like the player
- Kite enemies when health drops low
- Display nameplates with class and current level
- 8 archetypes: male / female × Knight / Lancer / Archer / Wizard
From the publisher's Asset Store listing.
Technical details
Number of textures: 1 Color Palette texture for all objects. More than 10 textures for demo / vfx / ui elements etc.
Texture dimensions: 2048
Polygon count of [Model Name]: Modular parts vary per item (see min/max)
Minimum polygon count: ~300 tris (per part)
Maximum polygon count: ~3–4k tris (per part)
Number of meshes/prefabs 300 prefab
Rigging: Yes
Animation count: 41 FBX - +2 .anim
Animation type list
- ExpressionsDisappointed, HappyDance, Laugh, No, Surprised, Talk, Wave, Yes
- Movements Death, GetDamage, HappyIdle, Idle, Run, Run2, Walk, Jump
- Monsters attack1, attack2, attack3, death, getdamage, idle, walk
- Archer attack_bow, attack_bow2, attack_bow3
- Knight sword_attack1, sword_attack2, sword_attack3
- Lancer attack_spear1, attack_spear2, attack_spear3
- Wizard attack_wizard1, attack_wizard2, attack_wizard3
- Weapon Layers equip_cycle_l_hand, equip_cycle_r_hand, holding_bow, holding_shield, holding_spear, holding_staff
- UV mapping: Yes
LOD information (count, number of levels) : 10 Prefab has LOD
Types of materials and texture maps : URP Lit (PBR — Metallic workflow)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.0f1 | Not listed | Compatible | Not listed |
All character models and environment prop objects sharing same texture so very easily adaptable to other pipelines.
As listed on the Asset Store.