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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 893 KB
- Files
- 15
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $13.00 on
Keywords
Fully Procedural Marble Shader
- Price drop
Create 100% procedural, infinite-resolution luxury marble in URP. Zero textures & no branching for max performance. Includes a custom Texture Baker tool.
Lowest recorded price
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Price history
Last 6 months
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Fully Procedural Marble Shader screenshot 1
About this asset
Elevate Your Project with Infinite ResolutionWelcome to the Procedural Luxury Marble system. Designed for Architectural Visualization, high-end games, and VR, this package provides 100% mathematically driven marble surfaces. Because it relies on mathematics rather than external image files, you get infinite resolution with a footprint of just a few kilobytes.
Key Features:
- Zero Textures Used: Say goodbye to pixelation. Zoom in as close as you want; the details remain razor-sharp.
- Ultimate Performance: Built completely without "If/Else" branching, Enums, or Booleans. The shader relies purely on GPU-friendly mathematical logic (Step, Lerp, Smoothstep).
- Smart Randomization: Unlike traditional tiled textures, our mathematical UV offsets ensure every single tile generates a unique, organic vein pattern. No more obvious repetitions.
- Parallax Inner Depth: Real luxury marble has sub-surface crystals. Our shader reacts to your view direction, creating a stunning inner depth illusion.
Custom Texture Baker Editor Included!Do you want to use this luxury marble on a small vase or a coffee table without running procedural math? We’ve got you covered! Use the included custom "Texture Baker" script to bake your procedural marble into standard Albedo and Normal maps with one click. Apply them to standard Lit materials for 100% performance savings on small props.
From the publisher's Asset Store listing.
Technical details
Pipeline Compatibility: Universal Render Pipeline (URP) ONLY.
Shader Type: Shader Graph (Procedural Lit).
Textures Included: 0 (100% Procedurally generated).
Custom Tools: 1x Texture Baker Editor Script (Bakes procedural output to standard PNG/TGA textures).
Ready-to-Use Presets: 4x Premium Material Variations (Carrara White, Black Gold, Emperador, Classic Gray).
Demo Scene: 1x Showroom setup with lighting.
Performance: Mobile, VR, and PC optimized. Zero logic branching (No If/Boolean nodes) used in the shader graph.
Texture Tiling: Infinite & seamlessly randomized.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Not listed | Compatible | Not listed |
Built exclusively for URP. Procedural materials do not work natively in HDRP or Built-in RP. Cross-Pipeline Solution: Use a temporary URP project and our included "Texture Baker Editor" to bake the procedural designs into standard textures. You can then import these baked textures into your HDRP/Built-in projects for full compatibility!
As listed on the Asset Store.