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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.4.0 or later
- Package size
- 90 KB
- Files
- 64
- Favorites
- 23
- Views in the past week
- 22
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Keywords
Gizmos Drawer
Gizmos Drawer is a Unity Editortoolkit that lets you add visual gizmos to GOs using simple Inspector-driven components. It helps developers visualize variables, and more directly in the Scene View.
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Last 6 months
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Gizmos Drawer screenshot 1
About this asset
Gizmos Drawer is built for teams who want faster debugging and clearer editor visualization without constantly writing custom gizmo code. Each gizmo is a modular Gizmo component that can be added to any GameObject and customized through the Inspector.
It is useful for many project types, including physics games, AI systems, puzzle games, action games, tools-heavy projects, and level design workflows. You can visualize throw arcs, designer-controlled trajectories, raycast hits, object hierarchy size, waypoint paths, field-of-view cones, grids, rotation limits, and transform direction helpers.
Most gizmos support common settings such as color, line thickness, visibility, selection-only drawing, and live value binding through FloatReference, allowing gizmos to react to values from your own gameplay components.
From the publisher's Asset Store listing.
Technical details
- Editor-only MonoBehaviour gizmo components
- Custom Inspector for shared and component-specific settings
- Shared controls for draw toggle, selection-only mode, color, size, referenced size, and thickness
- FloatReference support for binding gizmo values to live float fields/properties
- Primitive gizmos: cube, sphere, capsule, plane, circle, line, arrows, star
- Vector gizmos: direction, distance, angle, path, object size
- Movement gizmos: velocity, throw trajectory, designer-controlled trajectory
- Collision-aware trajectory and throw previews
- Collider gizmos: raycast and field-of-view visualization
- Grid gizmos: 2D and 3D grids with alignment, points, and indexes
- Locator gizmos: axis, crosshair locator, facing direction, title/icon label
- Rigging gizmos: bone hierarchy and rotation limit visualization
- No runtime gameplay dependency intended; designed for Scene View debugging and editor workflows
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.0f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.