Gizmos Drawer View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.4.0 or later
Package size
90 KB
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64
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Gizmos Drawer

by Eduardo Fernandes (opens in new tab)

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Gizmos Drawer is a Unity Editortoolkit that lets you add visual gizmos to GOs using simple Inspector-driven components. It helps developers visualize variables, and more directly in the Scene View.

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Price history

Last 6 months

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Price history for Gizmos Drawer, 6 months Current Free; lowest Free; highest Free in this period. $0 Jul Aug Sep Oct Nov

Asset preview

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Gizmos Drawer screenshot 1

Gizmos Drawer screenshot 1

About this asset

Gizmos Drawer is built for teams who want faster debugging and clearer editor visualization without constantly writing custom gizmo code. Each gizmo is a modular Gizmo component that can be added to any GameObject and customized through the Inspector.

It is useful for many project types, including physics games, AI systems, puzzle games, action games, tools-heavy projects, and level design workflows. You can visualize throw arcs, designer-controlled trajectories, raycast hits, object hierarchy size, waypoint paths, field-of-view cones, grids, rotation limits, and transform direction helpers.

Most gizmos support common settings such as color, line thickness, visibility, selection-only drawing, and live value binding through FloatReference, allowing gizmos to react to values from your own gameplay components.

From the publisher's Asset Store listing.

Technical details

  • Editor-only MonoBehaviour gizmo components
  • Custom Inspector for shared and component-specific settings
  • Shared controls for draw toggle, selection-only mode, color, size, referenced size, and thickness
  • FloatReference support for binding gizmo values to live float fields/properties
  • Primitive gizmos: cube, sphere, capsule, plane, circle, line, arrows, star
  • Vector gizmos: direction, distance, angle, path, object size
  • Movement gizmos: velocity, throw trajectory, designer-controlled trajectory
  • Collision-aware trajectory and throw previews
  • Collider gizmos: raycast and field-of-view visualization
  • Grid gizmos: 2D and 3D grids with alignment, points, and indexes
  • Locator gizmos: axis, crosshair locator, facing direction, title/icon label
  • Rigging gizmos: bone hierarchy and rotation limit visualization
  • No runtime gameplay dependency intended; designed for Scene View debugging and editor workflows

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.