Prison Asset Pack (Modular) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
138.1 MB
Files
182
Favorites
3
Views in the past week
23

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

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Prison Asset Pack (Modular)

by maryssoul24 (opens in new tab)

1 rating, too few to average

  • Price drop

Modular prison asset pack, useful for horror and adventure games.

Discount -17% Previous price $5.99 Price $4.99

Lowest recorded price

Get 17% off on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Prison Asset Pack (Modular), 6 months Current $4.99; lowest $4.99; highest $5.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Prison Asset Pack (Modular) screenshot 1

Prison Asset Pack (Modular) screenshot 1

About this asset

The package includes:

-51 modular pieces (walls, doorways, floors, ceilings...) to build your own prison. All of these pieces use a single material.

-26 furniture prefabs(beds, desks, toilets and more).

-An example scene with a prebuilt prison.

From the publisher's Asset Store listing.

Technical details

Polycount:

Furniture prefabs: Average of 500 for each object

Prison modular pieces: 3859 (For all pieces in a single scene)

Number of textures and types:

Furniture prefabs: 67 (Diffuse, Normal, Metallic, Roughness and Emission maps)

Prison modular pieces: 5 (Diffuse, Normal, Metallic and Roughness maps)

Texture dimensions:

Furniture prefabs: 1024x1024, 2048x2048

Prison modular pieces: 1024x1024 (Glass texture), 4096x4096 (Texture for prison architecture prefabs)

Number of prefabs:

Furniture prefabs: 26

Prison modular pieces: 51

Rigging: No

Animation count: 0

UV mapping: Every object is UV unwrapped

LOD information (count, number of levels): No

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

The package was built in URP, but can be easily converted to other pipelines as it uses only default shaders. Usage of Deferred+ or Forward+ rendering paths recommended.

As listed on the Asset Store.