Phantom Navigator View on Asset Store (opens in new tab)

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Latest version
1.2.1
Last updated
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Unity version
6000.3.11 or later
Package size
1.3 MB
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183
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Phantom Navigator

by Mulx (opens in new tab)

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Keyboard-driven action palettes and utility windows for the Unity Editor.

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Price history

Last 6 months

USD
Price history for Phantom Navigator, 6 months Current $10.99; lowest $10.99; highest $27.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 27 Jul 2026 v1.1.0 Version 1.2.0 released 6 Aug 2026 Version 1.2.1 released 30 Sep 2026 v1.2.1

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Phantom Navigator screenshot 1

Phantom Navigator screenshot 1

About this asset

Operate Unity at the speed of thought.

To anyone watching over your shoulder, it looks like a ghost is operating the Unity Editor. Windows appear and vanish in the blink of an eye, powerful menus materialize, commands are executed, and the mouse barely moves.

That is where the name comes from; and that is the experience Phantom Navigator is built to deliver.

Phantom Navigator is a keyboard-first productivity toolkit for Unity. Search, navigate, create, organize, and execute commands without breaking your flow.

⚡ ACTION PALETTES

You give the orders. The engine executes.

Press a shortcut, type what you want, and hit Enter. No hunting through menus, no memorizing deeply nested options, and no unnecessary mouse movement.

Phantom Navigator includes dedicated palettes for:

• Global Actions

• Hierarchy Actions

• Project Actions

• Context-aware Actions

The context-aware palette automatically opens the appropriate commands for the currently focused Unity window.

Create folders, scripts, assets, GameObjects, UI elements, lights, cameras, materials, shaders, and much more. Select, rename, align, parent, organize, and navigate; all through searchable commands.

Give your mouse a rest. Learn to command your engine.

⚡ QUICK ACTIONS

Need a command that Phantom Navigator does not include by default? Create your own.

Quick Actions let you extend the Global, Hierarchy, and Project palettes through a visual editor. Create reusable commands without modifying the Phantom Navigator source code.

Quick Actions can:

• Execute Unity MenuItem commands

• Generate files from reusable templates

• Request parameters before execution

• Appear in one or multiple action palettes

• Use custom names, descriptions, categories, and icons

• Be stored globally and shared across different Unity projects

Build your own personal command library and carry it from project to project.

📦 QUICK PREFABS

Stop searching through folders and old projects for reusable packages.

Quick Prefabs is a global .unitypackage library shared across your Unity projects. Add your frequently used systems, tools, templates, and prefab collections once, then import them into any project whenever you need them.

You can:

• Store and organize .unitypackage files

• Add names, descriptions, and tags

• Search packages instantly

• Filter packages by tag

• Import packages directly into the current project

• Choose where your global library is stored

Your reusable Unity content stays organized, searchable, and ready for the next project.

🔎 FUZZY SEARCH

You remember that it exists. You just do not remember exactly where.

Type approximately what you recall and Fuzzy Search finds the closest matching lines across your codebase without leaving the Unity Editor.

Search across:

• C# scripts

• Shader files

• HLSL files

• Assets and, optionally, Packages

Results include match highlighting, file names, line numbers, source previews, and relevance scoring. Press Enter to open the selected file at the exact matching line in your external code editor.

No repeated Alt+Tab. No searching through folders. No unnecessary context switching.

🧭 SCENE NAVIGATOR

Work in the Scene View without depending on the mouse.

Scene Navigator lets you position and inspect GameObjects using keyboard controls. Switch between Top, Right, and Perspective views, move objects with the arrow keys, snap them to a grid, align them to surfaces, and control the Scene camera without interrupting your workflow.

Features include:

• Top, Right, and Perspective view modes

• Keyboard-based object movement

• Five snap-size presets

• Local and Global space modes

• Ground snapping

• Surface-normal alignment

• Rotation and scale controls

• Camera zoom and selection framing

• Visual snap grid and live XYZ coordinates

📌 PIN BOARD

Keep important assets and folders visible without losing your current location in the Project window.

In large projects, you are constantly navigating elsewhere for references, naming conventions, materials, prefabs, or files to copy. The Project window only shows one location at a time; navigate away and your previous context is gone.

Pin Board gives you a persistent place for the assets and folders you use most.

• Pin assets and folders using stable GUID references

• Expand pinned folders to browse their contents

• Open or ping items in the Project window

• Keep bookmarks across Unity sessions

• Toggle the Pin Board instantly with Shift+B

Your references stay available. Your current location stays intact.

🎬 SCENE LIST

Navigate between scenes through a visual, searchable scene picker.

Scene List automatically discovers scenes in your project and presents them with thumbnails, folder paths, loading status, and Build Settings information.

Frequently used scenes rise to the top automatically, making everyday navigation faster.

• Automatically captured scene thumbnails

• Searchable scene list

• Frequency-based sorting

• Active and loaded scene indicators

• Build index badges

• Single and additive scene loading

🛠 HIERARCHY AND EDITOR TOOLS

Phantom Navigator also includes focused tools for common Unity workflows:

• Inspector Edit; quickly choose and open a component in Unity’s Properties window

• Select By Name

• Select By Type

• Batch Rename

• Set Position, Rotation, and Scale with live preview

• Set Parent and Create Empty Parent

• Align objects across X, Y, and Z

• Evenly distribute selected objects

• Centralize selected objects

• Move objects up and down in the Hierarchy

• Hierarchy Templates

• Project Folder Templates

• Script Template editor

• Scene creation and navigation tools

⌨ KEYBOARD SHORTCUTS

• Ctrl+` - Open Contextual Actions

• Shift+G - Open Global Actions

• Shift+H - Open Hierarchy Actions

• Shift+P - Open Project Actions

• Shift+F - Open Fuzzy Search

• Shift+B - Toggle Pin Board

• Shift+N - Open Scene Navigator

• Shift+I - Open Inspector Edit

• Shift+] - Open Quick Actions

• Shift+\ - Open Quick Prefabs

✅ BUILT FOR THE UNITY EDITOR

• Supports Unity 2022.3 LTS and newer

• Compatible with Unity 6

• Editor-only; no runtime code is added to your builds

• Designed for keyboard-driven Unity developers

• Includes an integrated Quick Reference window with shortcuts and controls

Phantom Navigator does not replace the Unity Editor.

It removes the friction between knowing what you want to do and making it happen.

From the publisher's Asset Store listing.

Technical details

- Unity 2022.3 LTS and above (tested on Unity 6)

- Editor-only tool — zero runtime overhead, nothing added to your build

- IMGUI-based — no UIToolkit dependency

- No assembly definition conflicts

- All data stored in EditorPrefs — survives domain reloads and restarts

- Namespace: FGT.Tools.PhantomNavigator

- Action palettes use ISearchWindowProvider / SearchWindow

- Custom Actions via PhantomAction_Asset ScriptableObject

- Hierarchy Templates via HierarchyTemplate_Asset ScriptableObject

- Project Templates via ProjectTemplate_Asset ScriptableObject

- Scene thumbnails stored in Library/SceneThumbnails/ (not imported by Unity)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.3f1 Compatible Compatible Compatible
6000.3.11f1 Compatible Compatible Compatible

As listed on the Asset Store.