Procedural Object Placer View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.5 or later
Package size
324.8 MB
Files
374
Favorites
3
Views in the past week
6

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$7.50 on

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Procedural Object Placer

by loloop (opens in new tab)

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ProceduralObjectPlacer lets you randomly place objects in a specified area. It detects object size and shape automatically, supports natural layouts, and is ideal for creating towns and villages.

Price $15.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Procedural Object Placer, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Procedural Object Placer screenshot 1

Procedural Object Placer screenshot 1

About this asset

🚩Unity Version & Render Pipeline

Developed with Unity 6, but compatible with other versions.

Developed using URP, but works without issues with Built-in RP and HDRP as well.

🚩Try the Demo

Demo

🚩Documentation

PDF

🚩Key Features

  • Random Object Placement: Efficiently scatter objects across a specified area.
  • Spawn Rate Control: Fine-tune the density and appearance frequency of objects.
  • Seed-Based Generation: Easily reproduce specific layouts using seed values.
  • Flexible Placement Area: Define the exact width and depth of the generation zone.
  • Spacing & Padding: Adjust the margins between placed objects to avoid clutter.
  • ScriptableObject Presets: Save and reuse your placement configurations as ScriptableObjects.
  • Visibility/Hide Probability: Set the percentage of objects to be hidden randomly.
  • Smart Overlap Detection: Automatically hide objects that overlap with existing hierarchy elements.
  • Collision Exclusion: Specify objects to ignore when checking for overlaps.
  • Terrain-Aware Placement: Snap objects to uneven surfaces with additional height offsets.
  • Road Generation: Procedurally generate roads within your scene.
  • Road Complexity & Branching: Adjust the intricacy of the generated road networks.
  • Sidewalk Customization: Configure individual widths for both roads and sidewalks.
  • Event Callbacks: Includes various callbacks for deep integration into your workflow.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.5f2 Compatible Compatible Compatible

As listed on the Asset Store.