Procedural Object Placer OFFICIAL SALE

🚩Unity Version & Render Pipeline

Developed with Unity 6, but compatible with other versions.

Developed using URP, but works without issues with Built-in RP and HDRP as well.


🚩Try the Demo

Demo


🚩Documentation

PDF


🚩Key Features

  • Random Object Placement: Efficiently scatter objects across a specified area.
  • Spawn Rate Control: Fine-tune the density and appearance frequency of objects.
  • Seed-Based Generation: Easily reproduce specific layouts using seed values.
  • Flexible Placement Area: Define the exact width and depth of the generation zone.
  • Spacing & Padding: Adjust the margins between placed objects to avoid clutter.
  • ScriptableObject Presets: Save and reuse your placement configurations as ScriptableObjects.
  • Visibility/Hide Probability: Set the percentage of objects to be hidden randomly.
  • Smart Overlap Detection: Automatically hide objects that overlap with existing hierarchy elements.
  • Collision Exclusion: Specify objects to ignore when checking for overlaps.
  • Terrain-Aware Placement: Snap objects to uneven surfaces with additional height offsets.
  • Road Generation: Procedurally generate roads within your scene.
  • Road Complexity & Branching: Adjust the intricacy of the generated road networks.
  • Sidewalk Customization: Configure individual widths for both roads and sidewalks.
  • Event Callbacks: Includes various callbacks for deep integration into your workflow.