Knockdown & Get-Up Animation Pack View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.0.40 or later
Package size
9.7 MB
Files
96
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Knockdown & Get-Up Animation Pack

by Raisecreation (opens in new tab)

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Bring realistic, responsive knockdown and recovery mechanics to your game with this comprehensive utility system. Every combat game needs characters to get knocked down and get back up.

Price $10.00

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Price history for Knockdown & Get-Up Animation Pack, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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Knockdown & Get-Up Animation Pack screenshot 1

Knockdown & Get-Up Animation Pack screenshot 1

About this asset

Bring realistic combat reactions to your game with the Combat Knockdown & Recovery Animation Pack.

This pack provides a complete set of animations for handling hits, knockdowns, ground states, recovery, and death reactions, allowing developers to build believable combat systems where characters react naturally to powerful attacks.

The animations are designed to support a full gameplay flow:

This makes the pack ideal for action games where characters can be knocked down, remain on the ground briefly, react to additional hits, and either recover or die.

All animations were carefully hand-crafted in Autodesk Maya, with clear body mechanics and consistent motion to ensure smooth integration into gameplay systems.

🎥 Video Preview

Watch the full technical showcase here: [YouTube Video]

For questions, support, or feedback:

📩 [email protected]

This pack includes 50+ animations, covering multiple knockdown styles and ground reaction states.

Each knockdown style includes a full reaction cycle:

• Knockdown
• Ground Idle
• Ground Hit Reaction
• Get Up / Recovery
• Death

This modular structure allows developers to build flexible combat systems with different outcomes after a knockdown.

Knockdown Variations Included

The pack features multiple knockdown styles to represent different types of combat impacts.

Included reactions:

• Front knockdown
• Back knockdown
• Left knockdown
• Right knockdown
• Heavy knockdown
• Push knockdown
• Spin knockdown
• Uppercut knockdown
• Downward knockdown

These variations allow characters to respond differently depending on the type and direction of the attack

Ground State Animations

After a knockdown, characters can remain on the ground briefly in different states.

Ground states include:

• Ground idle poses
• Ground hit reactions while down
• Injured ground states

These animations allow developers to create gameplay where enemies can be attacked while down or recover after a short delay.

Recovery & Get-Up Animations

Multiple recovery animations allow characters to stand back up after being knocked down.

Recovery types include:

• Standard get-up
• Directional get-up animations
• Heavy recovery reactions

These help maintain smooth transitions back into combat.

The pack also includes ground death animations, allowing characters to remain down and die after receiving additional damage.

This makes the pack useful for both combat knockdowns and final defeat sequences.

Root Motion & In-Place Versions

To support different development workflows, the pack includes:

• In-Place animations – ideal for gameplay systems where movement is controlled by code or physics.

• Root Motion animations – useful for cinematic knockdowns or gameplay systems driven by animation movement.

This gives developers flexibility depending on their project needs.

Key Features

✔ 50+ high-quality combat reaction animations
✔ Complete knockdown and recovery system
✔ Multiple directional knockdowns
✔ Ground idle and ground hit reactions
✔ Get-up and recovery animations
✔ Death variations included
✔ Both In-Place and Root Motion versions
✔ Hand-crafted in Autodesk Maya
✔ Clean FBX files ready for game development

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.40f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.