SaveSystemPro – Production Ready Save & Load System View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
123 KB
Files
61
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2

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SaveSystemPro – Production Ready Save & Load System

by BlueprintStudio (opens in new tab)

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Production-ready save/load system for Unity with autosave, backups, and runtime persistence.

Price $19.99

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Price history

Last 6 months

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Price history for SaveSystemPro – Production Ready Save & Load System, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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SaveSystemPro – Production Ready Save & Load System screenshot 1

SaveSystemPro – Production Ready Save & Load System screenshot 1

About this asset

SaveSystemPro is a production-ready save and load system designed to prevent data loss and simplify persistence in Unity projects.

It provides a complete solution for managing player progress, including multi-slot saves, autosave, backup recovery, and runtime object persistence.

The system is designed to be easy to integrate while remaining highly flexible for advanced use cases.

Key capabilities:

- Reliable save/load architecture

- Multi-slot system with manual and automatic saves

- Backup and recovery system to protect against corrupted saves

- Runtime spawn support for dynamically created objects

- Scene-based save separation

- JSON-based save files for easy debugging and extensibility

The included demo scenes demonstrate common workflows such as saving player position, handling runtime objects, and recovering from simulated data loss.

This system is suitable for all types of Unity projects, from small prototypes to production-scale games.

From the publisher's Asset Store listing.

Technical details

- SaveManager singleton with full save/load API

- Multi-slot system (manual and autosave)

- Autosave with configurable interval and slot rotation

- Backup system with multiple fallback layers (bak1, bak2, bak3)

- JSON-based save format with versioning support

- Runtime-spawned object persistence (PrefabId system)

- Scene-based save separation and merging

- ISaveable interface for custom data

- Built-in serializers (Transform, primitives)

- Data integrity and safe write pipeline (temp + backup)

- Slot metadata (timestamp, scene, playtime)

- Validation tools for setup issues

- Demo scenes included (basic, runtime spawn, advanced safety)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Not listed Not listed

Built-in Render Pipeline supported.

This package is logic-focused and does not depend on a specific render pipeline for its core save/load functionality.

Demo scenes are provided and tested in Built-in Render Pipeline.

URP and HDRP are not officially included or supported in this release.

As listed on the Asset Store.