PSDToUGUI & UI Binder View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
5.0 MB
Files
72
Favorites
19
Views in the past week
45

Price tracking

Last checked
Tracked since
Lowest recorded
$29.99 on

Keywords

PSDToUGUI & UI Binder

by sunny game (opens in new tab)

5.0 / 5 · 3 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 3
4 stars 0
3 stars 0
2 stars 0
1 star 0
  • Price drop

PSDToUGUI & UI Binder turns PSD files into production-ready UGUI Prefabs and generates UI binding and event code. Supports Unity 2022 and later.

Discount -50% Previous price $59.99 Price $29.99

Lowest recorded price

Get 50% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for PSDToUGUI & UI Binder, 6 months Current $29.99; lowest $29.99; highest $59.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 10 Aug 2026 v1.1.0

Asset preview

1 / 5

PSDToUGUI & UI Binder screenshot 1

PSDToUGUI & UI Binder screenshot 1

About this asset

PSDToUGUI & UI Binder

From layered PSD files to production-ready Unity UI—and the code that drives it.

PSDToUGUI is a pure-C# Unity Editor tool that opens .psd files directly inside Unity, lets you configure every layer visually, and exports optimized Sprite assets and ready-to-use UGUI Prefabs in one click.

The export pipeline includes image deduplication, automatic nine-slice detection, clipping-mask compositing, font mapping, Text and TextMeshPro support, and automatic UI component wiring.

The built-in UI Binder scans a Prefab hierarchy and generates strongly typed View code for selected nodes, components, and UI events. Choose Direct Reference mode for serialized references or Bind By Find mode for runtime hierarchy lookup. Nested child Views, arrays and lists, access modifiers, custom namespaces, output folders, and code templates are supported.

Automatic event registration and cleanup are generated for common uGUI and TextMeshPro controls, reducing repetitive reference dragging and boilerplate code.

Designers hand you a PSD. You get a working, maintainable UI in seconds.

Supports Unity 2022 and later.

From the publisher's Asset Store listing.

Technical details

Key Features

Visual PSD Editor

  • Open .psd files directly in the Unity Editor—no Python dependency required
  • Three-panel workflow: Layer Tree | Canvas Preview | Per-Layer Properties
  • Real-time composite preview, visibility toggling, inline rename, and canvas click-to-select
  • Optionally save layer name and visibility changes back to the PSD

One-Click PSD Export

  • Full Export: images, deduplication, nine-slice setup, and main/standalone Prefabs
  • Textures Only: process images without generating Prefabs
  • Subtree Export: export one selected node and its children
  • Automatic Sprite import and production-ready Prefab generation

Image Processing

  • Local and cross-PSD image deduplication
  • Shared common asset directories
  • Automatic nine-slice detection with configurable thresholds
  • Clipping-mask compositing in premultiplied-alpha space
  • Per-layer merge, custom Sprite, external Prefab, and export controls

Text and UI Components

  • Legacy Text and TextMeshProUGUI support
  • Font mapping, outlines, drop shadows, and gradient overlays
  • Automatic wiring for Button, Scrollbar, Slider, ScrollRect, Toggle, InputField, Dropdown, and TMP variants

UI Binder

  • Visual Prefab hierarchy browser for selecting nodes, components, and UI events
  • Generates strongly typed partial View classes and binding code
  • Direct Reference: writes serialized references directly to the Prefab
  • Bind By Find: resolves references from the hierarchy at runtime
  • Supports nested child Views and independent View export roots
  • Supports single fields, arrays, and lists
  • Configurable field names, access modifiers, namespaces, base classes, and output folders
  • Reusable ScriptableObject settings and customizable code templates
  • Preserves configurations when Prefab nodes are renamed or reordered

Generated UI Events

  • Generates registration, cleanup, and handler stubs
  • Supports Button click events
  • Supports value-changed events for Toggle, Slider, ScrollRect, Dropdown, and TMP_Dropdown
  • Supports value-changed, end-edit, and submit events for InputField and TMP_InputField

Quick Start

  1. Open Tools → PSD → PSD Editor.
  2. Select a PSD, configure its layers, and click Export.
  3. Select the generated Prefab and open Tools → Prefab Auto Bind → Open Selected Prefab.
  4. Choose nodes, components, and events, then generate the View code.

Compatibility

  • Unity 2022 and later
  • Pure C# editor workflow

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.62f1 Compatible Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible Compatible

Supported on unity 2022 and above, and all render pipelines.”

As listed on the Asset Store.