Bring your environment to life with a professional-grade nature library and a powerful level-design utility.
The Models:
This pack features a curated set of low-poly, stylized nature assets designed for performance and aesthetic consistency. Every asset is optimized for modern hardware and mobile, featuring atlased textures and clean topology.
- 17 Master Prefabs: The core plug-and-play objects, including Trees, Stumps, Rocks, and Foliage.
- 30+ Visual Variants: Every harvestable asset features at least two distinct states (e.g., Full vs. Harvested), allowing for dynamic environment changes in real-time.
- Modular Mesh Construction: Assets are built from individual sub-meshes. Need a mushroom for a forest floor? Use the standalone mushroom component. Want a bare rock? Toggle the ore cluster off.
- Intelligent Interaction: Designed specifically for "State-Swapping" logic. Berries, Ore, and Foliage are separated into sub-objects for easy code-driven visibility toggles.
- Dynamic Color Variation: Built-in support for randomized brightness, giving every placed object a unique look while maintaining high performance through SRP Batching.
- Persistent Results: Includes the DPT_ColorVariation utility script. This ensures your randomized colors are serialized to the scene, persisting seamlessly from the Editor into Play Mode.
- Optimized Texturing: Utilizes a shared texture atlas featuring custom-baked Ambient Occlusion (AO) for built-in depth, alongside a hand-authored Smoothness map to define matte and shiny surfaces.
- Game-Ready: Colliders are pre-configured out of the box, with grounded pivots designed to make level building and object interaction as smooth as possible.
The Tool: DPT Prefab Painter
Stop dragging objects manually. Included is a custom Editor Extension that turns level design into a fast, creative process.
- Intelligent Scattering: Spray assets onto any surface with a 3D collider.
- Overlap Prevention: Built-in "No-Stacking" logic ensures assets don't clip into each other.
- Smart Hierarchy: Automatically organizes painted objects into unique, iterated parent folders (e.g., Painted_Scenery_01) to keep your project clean.
- Total Control: Features a native HelpBox for hotkey reference, Eraser mode, and full Undo support for a non-destructive workflow.