Create Interactive Stylized Forests in Minutes
- Drop-In Harvesting System: Trees fall, rocks break, and bushes are gathered right out of the box. Includes synchronized animations, particles, audio, and UnityEvent hooks for seamless inventory integration.
- Zero Texture Overhead: High-performance vertex color workflow optimized for Unity's GPU Resident Drawer. Render thousands of instances while keeping draw calls exceptionally low.
Nature Asset Library
This library includes 21 harvestable prefabs and 45 scene-dressing prefabs covering trees, stumps, rocks, foliage, mushrooms, ores, and environmental decorations. Every asset utilizes a textureless, vertex-color workflow for a clean stylized aesthetic and minimal memory consumption.
- Modular Construction: Built for flexible assembly and rapid environmental storytelling.
- Toggleable Decorations: Customize individual meshes with optional details like mushroom clusters and ore deposits.
- Performance Engineered: Tailored specifically for dense, expansive scenes with out-of-the-box support for the SRP Batcher and GPU Resident Drawer.
Harvesting System
Turn static scenery into interactive gameplay mechanics using a flexible, production-ready resource framework.
- Physics-Based Interaction: Realistic object dynamics and collision behaviors during harvest events.
- State Management: Customizable harvest states featuring per-object disable arrays and seamless tree-to-stump transitions.
- Extensible Logic: Native UnityEvent integration hooks effortlessly into external inventory, quest, or scoring systems.
- Complete Sensory Feedback: Pre-configured visual and audio feedback loops with synchronized VFX and SFX.
Visuals & Feedback
Harvest Animation Styles
Choose from multiple transition styles to perfectly match your project's art direction:
- Instant: Immediate state changes optimized for fast-paced gameplay.
- Scale Pop: A stylized, springy scaling transition.
- Squash and Sink: Objects compress and sink smoothly into the terrain.
- Physics-Based Fall: Trees interact realistically with gravity, mass, and terrain upon destruction.
- Keyframed Fall: Controlled, predictable, and highly stylized kinematic animations.
Particle Effects
Ready-to-use visual effect sets designed for immediate environmental feedback:
- Wood Splinters: Emitted dynamically when chopping timber.
- Apple Drops: Visual spawning behaviors upon harvesting foliage.
- Mining Impacts: Striking sparks and debris when hitting ore veins.
GPU Wind Animation
Bring your world to life with highly optimized wind simulation. Custom shaders animate grass, foliage, and tree canopies entirely on the GPU to maximize runtime performance.
- Zero CPU Overhead: Completely GPU-driven layout requiring no costly manager or CPU update scripts.
- Precise Masking: Height-based movement masking keeps trunks firmly grounded while enabling natural canopy sway and leaf flutter.
- Flexible Control: Features an optional per-material toggle and maintains strict SRP Batcher compatibility.
Technical Specifications
Designed for developers who demand deep control and optimization:
- Unified Ecosystem Shader: Driven by the core VCCore master material, this pack is 100% cross-compatible with the rest of the DPT Games ecosystem. Run your environment assets, interactive props, and siege engines under a single shared material rendering pipeline to drastically slash draw calls.
- Advanced Tooling: Custom inspector layouts supporting multi-object editing and streamlined developer workflows.
- Dynamic Variation: Runtime color variation and dynamic particle coloration match asset states on the fly.
- Audio Randomization: Automatic pitch and volume variation prevents repetitive, fatiguing sound design.
- Physics Integration: Pre-configured physics materials provide realistic object-to-object interactions.
- LOD Groups: Structured LOD setups with aggressive culling configured on all major assets.
- Modern Rendering: Built from the ground up for full compatibility with the SRP Batcher and Unity's GPU Resident Drawer.
- Material Flexibility: Includes specialized metallic material variants optimized for ore and crystal assets.
Full Documentation Here: Harvestable Pack Documentation