AQUIS PRO - Water Tool & Shader (Orto & Perspective) View on Asset Store (opens in new tab)

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Latest version
1.0.1
Last updated
First released
Unity version
6000.0.58 or later
Package size
104.6 MB
Files
257
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AQUIS PRO - Water Tool & Shader (Orto & Perspective)

by AureDevGames (opens in new tab)

2 ratings, too few to average

AQUIS Pro is a complete water solution for Unity URP, combining a powerful spline-based mesh generator, a highly customizable Water Shader, and an intuitive flow map creator.

Price $24.99

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Price history

Last 6 months

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Price history for AQUIS PRO - Water Tool & Shader (Orto & Perspective), 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov 8 Nov 10 Nov

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AQUIS PRO - Water Tool & Shader (Orto & Perspective) screenshot 1

AQUIS PRO - Water Tool & Shader (Orto & Perspective) screenshot 1

About this asset

LinkedIn Documentation

AQUIS Pro: Advanced Water & River Generator

Create stunning, dynamic rivers and oceans in Unity URP! 🌊

AQUIS Pro is a professional, feature-rich solution for generating water bodies in Unity's Universal Render Pipeline. Built for both perspective and orthographic cameras, it combines a powerful spline-based mesh generator with a highly customizable, multi-layered Water Shader.

Whether you need a calm, winding river snapping perfectly to your terrain or a vast, stormy ocean, AQUIS Pro gives you the tools to achieve it :)

🛠️ Core Generation Tools

  • Spline-Based Rivers: Easily create winding rivers with an intuitive handle system. Use the powerful Draw Mode to paint splines directly onto your terrain with automatic adjustment.
  • Sector-Based Oceans: Generate massive water bodies with customizable vertex density and subdivision settings.
  • Smart Flow Maps: Generate flow maps automatically based on the slopes and spline direction, or use the built-in Custom Paint Mode to manually brush water direction and speed directly in the scene view.
  • Adaptive Tessellation LODs: Dynamically adjust the mesh's tessellation level based on screen space and camera distance, ensuring maximum performance at all times.
  • Snap to Riverbed: Automatically align your water meshes to terrain or custom collision layers for a perfect fit.

💧 Advanced URP Water Shader

  • Gerstner Waves System: Highly customizable 4-layer wave system with intuitive inspector controls (also a buoyancy script synchronized with the waves).
  • Depth & Refraction: Realistic underwater distortion and color absorption based on depth.
  • Dynamic Foam: Surface panning foam, flow map-driven foam, waves crest foam and intersection foam (where water meets shores and objects).
  • Caustics: Beautiful, depth-based light patterns projected onto the underwater floor.
  • Lighting & Reflections: Support for Point/Direccional Lights and their casted shadows, specular highlights, Realtime/Baked Reflection Probes, and environment skybox blending.
  • Artistic Controls: Built-in "Caves" layer for stylized depth, and HSV (Hue, Saturation, Value) sliders for quick final color grading.

⚡ Workflow & Utilities

  • Export as Prefab: Turn your generated rivers and oceans into ready-to-use prefabs with a single click.
  • Material Synchronization: Easy 1-click buttons to sync materials across multiple river splines.
  • Save & Load Configs: Save your perfect wave and shader settings as Data Sets to reuse them easily in other scenes.
  • Scene template: Learn how water is done using AQUIS Pro taking a look at the scene template ^^

🚀 Roadmap (Coming Soon)

AQUIS Pro is actively in development! Planned future updates include:

  • Planar Reflections.
  • Water Decals (algae, dirt).
  • Waterfall integration.
  • Advanced shoreline intersections.
  • World-space caustics & full Underwater effects.
  • GPU compute support for performance improvements.

📌 Requirements & Setup

  • Pipeline: Exclusively built for Universal Render Pipeline (URP).
  • Unity Version: Recommended for Unity 6 and above.
  • Settings: Depth Texture and Opaque Texture must be enabled in your URP Asset for refraction, caustics, and intersection foam to work correctly.

Need help or have a feature request? Feel free to contact me with any questions, bug reports, or ideas! Look at my other assets too :)

📧 Email: [email protected] 💬 Discord: aeris44

Credits (not included in the package, just for the screenshots and the trailer)

(TRAILER) Aquarium City-Louie Zong

Stylized Village Fatpack https://www.fab.com/listings/9c5894eb-9f40-4e8b-98be-8471ae620c8b

Free Island Collection https://assetstore.unity.com/packages/3d/environments/landscapes/free-island-collection-104753

Small Wooden Boat https://www.fab.com/listings/36cdede3-2dcf-4971-b29e-0137aeb795a2

Fishing Boat https://www.fab.com/listings/ecef8ba7-5115-4b72-a908-2c088caaca9b

Rustic Wooden Dock by Evant16 in Sketchfab

Lighthouse by Snrnsrk5 in Sketchfab

Cornifers https://assetstore.unity.com/packages/3d/vegetation/trees/conifers-botd-142076

From the publisher's Asset Store listing.

Technical details

10 c# scripts (editor, data structures, wave control and bouyancy)

A template scene

6 water materials ready to use in the tool, 5 materials for the template scene.

The main water shader, organized in different HLSL functions and Shader Graph Subgraphs.

6 water data scriptable objects of the examples.

Skybox texture (1024x1024) and 11 textures for patterns, noises and normals (2048x2048).

2 additional textures for scene template (1 -> 256x256, 2 -> 1024x1024)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.58f2 Not listed Compatible Not listed
  • Pipeline: Exclusively built for Universal Render Pipeline (URP).
  • Unity Version: Recommended for Unity 6 and above.
  • Settings: Depth Texture and Opaque Texture must be enabled in your URP Asset for refraction, caustics, and intersection foam to work correctly.

As listed on the Asset Store.