Roguelite LoopRoom System View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.3.8 or later
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949 KB
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Roguelite LoopRoom System

by BlindrunTools (opens in new tab)

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Streamline your Unity 6 roguelite with BlindRunTools. Automate room spawning, player teleportation, and dual-path runs. Fully URP/SRP Batcher compatible for top performance. Logic-ready, code-free.

Price $15.00

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Last 6 months

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Price history for Roguelite LoopRoom System, 6 months Current $15.00; lowest $13.50; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Roguelite LoopRoom System screenshot 1

Roguelite LoopRoom System screenshot 1

About this asset

Stop fighting with coordinates. Start building your run.

BlindRunTools is a professional-grade framework for Unity 6 that handles the heavy lifting of room-based roguelite mechanics. If you are building a game where players move from a lobby into a series of randomized levels, this tool automates the entire process of spawning, teleporting, and cleanup.

Why use BlindRunTools?

Building a robust "Loop" system is harder than it looks. You have to manage physics-safe teleportation, prevent rooms from overlapping in the game world, and ensure performance stays high. BlindRunTools handles all of this out of the box.

Key Features

  • 🚀 One-Click Room Spawning: Automatically instantiates your room prefabs at isolated world coordinates to prevent rendering or physics interference.
  • 🌀 Seamless Teleportation: Smoothly moves players between the Lobby and active Rooms. Fully compatible with Rigidbody and CharacterController systems.
  • 🛤️ Dual-Path Logic: Supports two simultaneous run pools (e.g., a "Main Story" path and an "Independent Challenge" path) without any setup conflicts.
  • ⚡ Optimized for Unity 6 & URP: Built to take advantage of Forward+ rendering and SRP Batcher for rock-solid performance on PC, Console, and Mobile.
  • 🖱️ Designer Friendly: Use UnityEvents to trigger your own UI, sound effects, or save systems when a room loads or a run ends—no coding required.

Technical Compatibility

  • Render Pipeline: Universal Render Pipeline (URP).
  • Performance: Zero-allocation logic to prevent frame-rate stutters during room transitions.

What’s in the Box?

  • The GenericRunManager core component.
  • The LoopSceneRootController for Lobby management.
  • Sample assets and a demo scene to get you running in minutes.
  • Access to web-based documentation and tutorial videos.

[Support & Documentation]Need help? Check out our Documentation Website or email us at [email protected].

From the publisher's Asset Store listing.

Technical details

Import Unity Package. Open RunManager Scene from scenes folder. Work from scene or drag and drop objects from RunManager scene into your Project . 

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Not listed Compatible Compatible

As listed on the Asset Store.