Stop fighting with coordinates. Start building your run.
BlindRunTools is a professional-grade framework for Unity 6 that handles the heavy lifting of room-based roguelite mechanics. If you are building a game where players move from a lobby into a series of randomized levels, this tool automates the entire process of spawning, teleporting, and cleanup.
Why use BlindRunTools?
Building a robust "Loop" system is harder than it looks. You have to manage physics-safe teleportation, prevent rooms from overlapping in the game world, and ensure performance stays high. BlindRunTools handles all of this out of the box.
Key Features
- 🚀 One-Click Room Spawning: Automatically instantiates your room prefabs at isolated world coordinates to prevent rendering or physics interference.
- 🌀 Seamless Teleportation: Smoothly moves players between the Lobby and active Rooms. Fully compatible with Rigidbody and CharacterController systems.
- 🛤️ Dual-Path Logic: Supports two simultaneous run pools (e.g., a "Main Story" path and an "Independent Challenge" path) without any setup conflicts.
- ⚡ Optimized for Unity 6 & URP: Built to take advantage of Forward+ rendering and SRP Batcher for rock-solid performance on PC, Console, and Mobile.
- 🖱️ Designer Friendly: Use UnityEvents to trigger your own UI, sound effects, or save systems when a room loads or a run ends—no coding required.
Technical Compatibility
- Render Pipeline: Universal Render Pipeline (URP).
- Performance: Zero-allocation logic to prevent frame-rate stutters during room transitions.
What’s in the Box?
- The GenericRunManager core component.
- The LoopSceneRootController for Lobby management.
- Sample assets and a demo scene to get you running in minutes.
- Access to web-based documentation and tutorial videos.
[Support & Documentation]Need help? Check out our Documentation Website or email us at leighbezi3@gmail.com.