FPS Animation Baker - Toolkit OFFICIAL SALE

Description

FPS Animation Baker provides a specialized workflow to transfer high-quality animations from any source to your custom character models with surgical precision. This tool is built specifically for the First-Person Shooter genre, where the visual integrity of the hands and wrists is the most critical element of the player experience.

The "Wrist-First" Advantage

In a first-person view, the wrist is the most visible part of the character mesh. Traditional IK solvers—such as Unity Animation Rigging or Final IK—often treat the wrist as a subordinate child in the bone chain. This frequently leads to the "candy-wrapper" effect, where the mesh twists and collapses during complex weapon rotations.

This package features a Custom IK Solver with a Wrist-Priority algorithm. By prioritizing the orientation and volume of the wrist first, it ensures that your character’s hands remain anatomically correct and artifact-free, even during extreme reload or recoil animations. Secondary joints like shoulders are handled automatically, keeping the focus on what the player actually sees.

Play Mode Workflow

The entire retargeting process happens in Play Mode, offering a complete "What You See Is What You Get" experience:

  • Real-time Calibration: Adjust hand offsets and weapon alignment while the animation is running.
  • Instant Synchronization: Watch your character follow the source animations in real-time before committing to a bake.
  • Direct Output: Hit "Record" to generate clean, permanent .anim files that belong to your character.

From standard humanoids to stylized avatars, FPS Animation Baker streamlines the production of production-ready FPS animations, transforming a complex technical task into a simple, visual process.


TLDR: Bake FPS .anim assets for your custom arms from any FPS animation source (Unity Editor Tool). It significantly lowers the barrier for creating FPS art assets.

Support page: https://ryanflees.github.io/fps_ab.html