FPS Animation Baker - Toolkit View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.0.59 or later
Package size
27.5 MB
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68
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FPS Animation Baker - Toolkit

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FPS Animation Baker is a specialized retargeting and baking tool designed to transfer high-quality animations from any FPS source to your custom character rigs.

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Price history for FPS Animation Baker - Toolkit, 6 months Current $20.00; lowest $20.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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FPS Animation Baker - Toolkit screenshot 1

FPS Animation Baker - Toolkit screenshot 1

About this asset

Description

FPS Animation Baker provides a specialized workflow to transfer high-quality animations from any source to your custom character models with surgical precision. This tool is built specifically for the First-Person Shooter genre, where the visual integrity of the hands and wrists is the most critical element of the player experience.

The "Wrist-First" Advantage

In a first-person view, the wrist is the most visible part of the character mesh. Traditional IK solvers—such as Unity Animation Rigging or Final IK—often treat the wrist as a subordinate child in the bone chain. This frequently leads to the "candy-wrapper" effect, where the mesh twists and collapses during complex weapon rotations.

This package features a Custom IK Solver with a Wrist-Priority algorithm. By prioritizing the orientation and volume of the wrist first, it ensures that your character’s hands remain anatomically correct and artifact-free, even during extreme reload or recoil animations. Secondary joints like shoulders are handled automatically, keeping the focus on what the player actually sees.

Play Mode Workflow

The entire retargeting process happens in Play Mode, offering a complete "What You See Is What You Get" experience:

  • Real-time Calibration: Adjust hand offsets and weapon alignment while the animation is running.
  • Instant Synchronization: Watch your character follow the source animations in real-time before committing to a bake.
  • Direct Output: Hit "Record" to generate clean, permanent .anim files that belong to your character.

From standard humanoids to stylized avatars, FPS Animation Baker streamlines the production of production-ready FPS animations, transforming a complex technical task into a simple, visual process.

TLDR: Bake FPS .anim assets for your custom arms from any FPS animation source (Unity Editor Tool). It significantly lowers the barrier for creating FPS art assets.

Support page: https://ryanflees.github.io/fps_ab.html

From the publisher's Asset Store listing.

Technical details

Key Features

  • Custom Wrist-Priority IK Solver: A proprietary IK solution designed to prevent the "candy-wrapper" mesh collapse common in traditional solvers (like Final IK or Animation Rigging). It prioritizes wrist orientation to ensure the most visible part of your model remains artifact-free.
  • Real-time Play Mode Baking: Adjust hand offsets, weapon positioning, and camera alignment in real-time. What you see in the Scene view is exactly what gets baked into your .anim file.
  • Target Hands Cutter: A built-in utility to quickly extract and optimized FP arm meshes from any humanoid character model.
  • Weapon & Camera Synchronization: Easily link your custom weapon and camera to the animation source to maintain perfect spatial parity during recoil and movement.
  • Clean Output: Generates standard Unity .anim files with no runtime script dependencies—perfect for performance-sensitive projects.
  • Workflow Agnostic: Works with any FPS animation source, including the popular LPSP framework and other major asset store packs.
  • Universal Humanoid Support: Fully compatible with standard Unity Humanoids and compatible with VRoid characters.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.59f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.