Multi Scene Manager View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.68 or later
Package size
70 KB
Files
24
Favorites
1
Views in the past week
9

Price tracking

Last checked
Tracked since
Lowest recorded
$9.99 on

Keywords

Multi Scene Manager

by TBOXFINN (opens in new tab)

No ratings yet

A lightweight, additive scene management system for Unity. It uses a fluent Builder Pattern API to handle complex multi-scene loading, unloading, and UI fades with minimal code.

Price $19.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Multi Scene Manager, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Multi Scene Manager screenshot 1

Multi Scene Manager screenshot 1

About this asset

Multi Scene Manager is a professional-grade tool designed to solve the common headaches of managing multiple scenes in Unity. Built with modularity in mind, this asset allows you to define custom Scene Slots (e.g., UI, Persistent, Gameplay) to ensure that your project remains organized even as it grows in complexity.

The package utilizes a modern Builder Pattern, enabling you to chain commands together to create seamless transitions. Whether you need to load a new level while keeping the UI persistent, perform a "fade-to-black" transition, or clear unused assets from memory automatically, Mutli Scene Manager handles the heavy lifting in the background.

Designed for both beginners and veterans, the system is fully customizable. You can easily modify the transition durations, define your own scene enums, and hook into C# Events to trigger logic exactly when a scene finishes loading or unloading.

Key Features:

  • Fluent Builder API – Chain .Load(), .Unload(), and .WithFadeIn() for readable and maintainable code.
  • Additive Scene Support – Effortlessly manage multiple active scenes simultaneously.
  • Slot-Based System – Prevent scene duplication by assigning scenes to specific "Slots" (e.g., Menu, Session).
  • Built-in Transition Effects – Customizable Fade-In/Fade-Out logic included out of the box.
  • Automatic Memory Management – Optional one-click cleanup of unused assets during transitions.
  • Event-Driven – Includes OnSceneLoaded and OnSceneUnloaded actions for easy integration with your game logic.
  • Singleton Architecture – Quick access from anywhere in your project via SceneControllerManager.instance.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.68f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.