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- Latest version
- 1.0
- Last updated
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- Unity version
- 6000.0.64 or later
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- 126.6 MB
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Tri Peaks Solitaire | Template + Editor
Production-ready template: classic one-higher/one-lower peaks gameplay, draw & waste piles, streak scoring, and star ratings. Includes progression, wild & undo boosters, and a visual level editor.
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Last 6 months
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Tri Peaks Solitaire | Template + Editor screenshot 1
About this asset
Tri Peaks Solitaire – Complete Game Template
Ship your own polished Tri Peaks Solitaire game in Unity—fast.
This is a production-ready, fully customizable Tri Peaks (Three Peaks) solitaire template designed for developers who want to reskin, extend, and launch without rebuilding core systems from scratch.
Core Gameplay
A complete Tri Peaks experience, fully implemented and ready to go:
- Classic Tri Peaks rules with King ↔ Ace wrap
- Face-up / face-down cards with proper blocking logic
- Draw pile + waste pile system
- Combo streak scoring with timing windows
- Win / lose conditions (board clear + no moves state)
- Star ratings (1–3) based on score thresholds
- Coin rewards with optional milestone bonuses
Progression System
Built to support real game progression out of the box:
- ScriptableObject-based levels
- World/scene organization support
- Level select “road” UI with :
- Star ratings
- Hard level badges
- Level thumbnails
- Clean Menu → Gameplay flow
- Lightweight level loading bridge system (no messy scene transitions)
Boosters & Economy
Monetization-ready foundation:
- Wild Card and Undo boosters
- Configurable free uses per level
- Currency-based purchases
- Pre-wired UI hooks for economy systems
Save System
Flexible and dev-friendly persistence:
- JSON-based save system
- Multiple save slots
- Auto save / load support
- Built-in Save Editor Window:Inspect saves
Modify values during development
Rapid testing workflow
Built-In Polish (No Tweening Package Required)
Juice and feedback included—no extra dependencies:
- Staged results sequence:Score count-up
- Star reveals
- Coin “doober” animations to HUD
- Floating score + combo popups
- Combo meter system
- Screen fades & transitions
- Procedural confetti + flash effects
- Responsive UI feedback (“button juice”)
- Audio Manager:Separate Music / SFX channels
Plug-and-play UI hooks
Editor Tools & Workflow
Designed for speed and iteration:
- Visual Level Editor:Grid-based layout
Presets
Paint modes - UI Builders:Gameplay UI generator
Main Menu generator
Creates wired graybox prefabs instantly - Quick Setup inspectors for key systems
- Debug tools for rapid iteration in Play Mode
Why This Asset?
- Skip months of foundational work
- Built with scalability and extensibility in mind
- Clean architecture using ScriptableObjects + modular systems
- Ideal for mobile, WebGL, and casual game pipelines
- Ready for reskinning, live ops, and monetization expansion
Perfect For
- Developers building casual/mobile card games
- Studios needing a fast production baseline
- Asset flippers / reskin pipelines
- Prototyping or live ops experimentation
From the publisher's Asset Store listing.
Technical details
Requirements Unity 2021.3 LTS or newer · TextMeshPro · URP recommended, not mandatory.
Ideal for
Casual/card games, prototypes, learning projects, or as a base for themed peaks solitaire with your own art and metagame.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.64f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.